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Emulator Issues #4896

closed

Add FXAA support

Added by niviuq over 12 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Good Results and Better performance than other methods.ThereĀ“s a method to inject FXAA in direcxt 9 games created by some dude and works fine with 32 bits.

Here: http://forums.steampowered.com/forums/showthread.php?t=2030637

Actions #1

Updated by danialhorton over 12 years ago

inspecting gabests implementation in GSDX might be of more value.

Actions #2

Updated by skidau about 12 years ago

  • Issue type set to Feature request
  • Category set to gfx
Actions #3

Updated by kostamarino about 12 years ago

Just an update about this...
The latest Nvidia beta drivers have driver support for FXAA.
http://www.nvidia.com/object/notebook-win7-winvista-64bit-301.24-beta-driver.html
Tested them here and driver level implementation works fine with all backends and without issues in Dolphin.

Actions #4

Updated by skidau about 12 years ago

  • Status changed from New to Won't fix

It's probably better to use the in-built features of the video card drivers.

Actions #5

Updated by faekplastik3s almost 12 years ago

FXAA works across GPU vendors, but only nVidia has a toggle for it in the driver settings application. So having to rely on the driver settings for this is unacceptable.

Actions #6

Updated by kostamarino almost 12 years ago

Ati has a similar implementation that works too, MLAA. Until recently Nvidia was lacking in that field but now both vendors have an antialiasing implementation that is not very taxing for the GPU with good results.

Actions #7

Updated by faekplastik3s almost 12 years ago

Is MLAA as performant as FXAA? I've been seeing conflicting information regarding this (http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology/5 vs http://www.techspot.com/review/436-deus-ex-human-revolution-performance-test/page6.html), but there's a mostly uniform opinion that MLAA is generally uglier.

Activating and disabling it through the driver settings will also be kind of an hassle because you won't always be able to emulate at the same settings, depending on the game, and you'll have to constantly change the application setting. Doing it through the options dialog or through a hotkey during emulation would be preferable.

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