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Emulator Issues #5029

closed

Using calling grass as Wolf Link freezes the game.

Added by bruno.souza.lino about 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Game Name and ID: Legend of Zelda: Twilight Princess (GZ2E01)

2) What is the expected output? What do you see instead?
R- On Upper Zora River (Twilight) after getting the Vessel of Light, using the calling grass should trigger the "dragon" cutscene. What happens is that the game freezes instead.

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
R- I don't know. I never used earlier versions of Dolphin on my actual machine.

4) What steps will reproduce the problem?
1.Get the Vessel of Light from Lake Hylia.
2.Instead of getting insects starting from Lake Hylia, start from Zora's Domain.
3.Howl to the calling grass on Upper Zora River.

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)?
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
R- Dolphin 3.0-204-dirty x64

System Specs:
-HP G42 271BR Notebook
-AMD Athlon II P340 2.2 GHz
-2Gb RAM
-ATI Mobility Radeon HD 4250

6) Please provide any additional information below.
Emulator is set this way. Unless noted as default settings, feature is unchecked:

=General=
Enable Dual Core checked.
Enable Idle Skipping checked.
Enable Cheats checked.
Frame Limit: Auto.
Limit by FPS checked.
CPU Emulator Engine: JIT Recompiler.
Lock Threads to Cores checked.

=Interface=
Default Settings.

=Audio=
DSP Emulator Engine: HLE
Enable DTK Music unchecked(Tested and stopped freezing from Howling Stones, at least on Upper Zora River. Didn't tested in other places).
DSP LLE on Thread unchecked.
Dump Audio unchecked.
Audio Backend: XAudio2(DSound, No Audio Output and XAudio2 all freeze the game the same way.)
Sample Rate: 32KHz

=Gamecube, Wii & Paths=
Default Settings

=Graphics=
Backend: DX9.
Fullscreen resolution: 640x480.
Aspect Ratio: Auto.
Use fullscreen checked.
Hide mouse cursor checked.

=Enhancements=
Internal Resolution: 1x Native.
AA: None.
AF: 1x.
Scaled EFB Copy checked.

=Hacks=
Ignore Format Changes checked.
EFB Copies: RAM. No cache.
Texture Cache: Fast.
Fast Mipmaps checked.
Disable Per-Pixel Depth checked.
Cache Display Limits checked.

=Advanced=
Default Settings.

Actions #1

Updated by bruno.souza.lino about 13 years ago

Strangely I seemed to solve my issue, but it didn't involve any configuration settings or similar stuff. What I did was, I'm not really sure about the timing, but by pressing A+Z, you somewhat change something and the command works. After doing the dragon thing, I tested the howl command(by pressing A, like normal) on some calling grass at Lake Hylia and the game didn't froze up.

Actions #3

Updated by bruno.souza.lino about 13 years ago

Not solved. With the settings described above, the game froze on me in Faron Woods while triggering the horse calling grass by acident. This happened while trying to find the Sacred Grove.

I wouldn't call this issue solved. Pressing two buttons at once seem to solve it, but it's almost impossible to do due to the timing that has to be frame accurate.

I also tested doing the two-button press trick, doing a howl event, then doing the howl event like normal. The game still freezes. Also, the button combination you have to press seem to change according to the place, as A+Z froze the game, while A+B triggered the howl event.

Actions #4

Updated by Billiard26 almost 12 years ago

  • Status changed from New to Fixed
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