Emulator Issues #5779
closed[Pull Request] EGL/GLES addition and breaking up of GLUtil
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Description
This is a "relatively" small change compared to the rest of what I've been working on. This patch started out as breaking up the GLUtil file so that the windowing management code isn't as harsh on the eyes. I've tested this patch with GLX and EGL/GLES in particular since I don't have Windows/Apple/WX to test the other interfaces. The WGL file will need to be added to the VS project files to get it to compile on Windows.
So the second change that is mixed up in this patch is removing the immediate mode OpenGL calls in the video software backend.
The sw rasterizer worked just as well in my testing as prior, but until I get more eyes on it, I don't quite trust it.
Any questions, call my secretary as usual.
Updated by Sonicadvance1 over 11 years ago
Well. The adding EGL file and adding GLES goes hand in hand, so I'm not going to split it up. This still needs to be tested or fixed for AGL/GLX/WX files since I can't test those.
Updated by Sonicadvance1 over 11 years ago
- Milestone changed from Next to 4.0
This is in the branch of GLES-software now.
Compiles on all OSes.