Emulator Issues #6136
closedRayman Origins: Controls not responding, when 2 real Wiimotes are connected
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Description
Game Name?
Rayman Origins PAL
Game ID?
SOJP41
What went wrong?
When 2 real Wiimotes are connected, controls from both Wiimotes do not respond in Rayman Origins. 1 real Wiimote works, as well as 2 emulated ones, and also 1 real one combined with 2 emulated ones.
What did you expect to happen?
That both Wiimotes are usable together with the game.
What steps will reproduce the problem?
Connect 2 real Wiimotes, start Rayman Origins in Dolphin.
What version of Dolphin were you using?
The most recent one (3.5-1062)
64 or 32 bit Dolphin?
x64
What version of Dolphin used to work?
3.5-471 definitely works.
What Operating System were you using and what are your hardware
specifications?
- Windows 7 x64
- Original Nintendo Motion Plus Inside Wiimotes (non-TR)
- Asus bt211 Bluetooth Adapter with Microsoft Stack
Updated by evilmandark78 over 11 years ago
additional note:
the described behaviour only happens, when wiimote speakers are disabled in the wiimote settings AND 2 real wiimotes are connected. if speakers are enabled, constant disconnects happen (see bug 6058).
here again an overview of my test-results:
- 1 real wiimote + Speaker disabled = working fine
- 1 real wiimote + Speaker enabled = working fine
- 2 real wiimotes + Speaker disabled = controls not working or responding with extreme delay
- 2 real wiimotes + Speaker enabled = constant disconnects
Updated by evilmandark78 over 11 years ago
What version of Dolphin used to work?
sorry, i meant: 3.5-432 definitely works (the one before the 'real-wiimote-scanning'-branch merging).
Updated by Billiard26 over 11 years ago
- Status changed from New to Questionable
It sounds to me like your bluetooth adapter just sucks.
Will someone confirm?
Updated by evilmandark78 over 11 years ago
hi billiard!
at least 1 user is having the same problem (see user juanramo's comments at the bottom of bug 6058).
which bluetooth stack did you use trying to reproduce the problem?
i've now tested this behaviour using 3.5-1085 with toshiba stack, and i couldn't reproduce the problem there. i then switched back to mirosoft stack, and the problem was there again.
so it seems to be another microsoft-stack exclusive bug - or it's really depending on the hardware (i'm using Original Nintendo Motion Plus Inside Wiimotes (non-TR)
with Asus bt211 Bluetooth Adapter).
Updated by Billiard26 over 11 years ago
evilmandark78, are you able to play other games in Dolphin with 2 real wiimotes without issue? which games?
Updated by Billiard26 over 11 years ago
- Issue type set to Bug
- Category set to controls
Updated by evilmandark78 over 11 years ago
@billiard
rayman origins is the only game i encountered this behaviour. games that are working with 2 wiimotes are e.g.: Bomberman Blast, Bomberman Land, Donkey Konk Country Returns, Kirby's Adventure Wii, Kirby's Epic Yarn, Mario Kart Wii, New Super Mario Bros Wii
Updated by Billiard26 over 11 years ago
Is the issue resolved in r018282c2b9f2c0f128b0ae6ce9157ae01de5c4d5 (3.5-1204) when Disabling speaker data?
Updated by juanramon.myoffice over 11 years ago
With 3.5-1204 I'm not having disconnections in rayman origins with 4 real wiimotes, (2 nintendo and 2 3rd party).
Updated by Billiard26 over 11 years ago
- Status changed from Questionable to Fixed
Fixed by r018282c2b9f2c0f128b0ae6ce9157ae01de5c4d5.