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Emulator Issues #6175

closed

Skies of Arcadia Legends: LLE Interpreter Music out of tune

Added by CptnOblivious over 11 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
Category:
DSPLLE
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Skies of Arcadia Legends (USA)

Game ID?
GEAE8P

What went wrong?
At Pirate Isle Village, the "Oboe" instrument plays consistently out of tune.

What did you expect to happen?
Instrument should play in tune.

What steps will reproduce the problem?
Load Skies of Arcadia at Pirate Isle Village at any point in the game.

What version of Dolphin were you using?
3.5-1102 (master) and 3.5-1123 (new-ax-hle)

64 or 32 bit Dolphin?
64-bit

What version of Dolphin used to work?
This is an issue that appears in Dolphin as far back as I can test it.

What Operating System were you using and what are your hardware
specifications?
Windows 7

64 or 32 bit Operating system?
64-bit

Any other relevant information or links to logs:

The song as it is intended in the Dreamcast original:
http://speedy.sh/w7kmm/OST-REFERENCE.mp3

Audio captured from gamecube hardware:
http://speedy.sh/9WP77/FromGCAudio.mp3

Audio dump from Dolphin in LLE Interpreter mode:
http://speedy.sh/Aw6hh/fromLLE.wav

Relevant save file:
http://speedy.sh/K4mWW/cptnoblivious-MemoryCardA.USA.raw.zip

Problem persisting in new-ax-hle branch:
http://speedy.sh/4htff/r3.5-1110-audiodump.wav

Relevant revisional discussion of this issue:
https://code.google.com/p/dolphin-emu/source/detail?r=79c031624351c7e0d93879cc92c00a3c5e1c328e&name=new-ax-hle

Thank you.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #7280: Skies Of Arcadia Legends audio slightly detunedFixed

Actions
Actions #1

Updated by CptnOblivious over 11 years ago

Oops. System specs:
Windows 7 SP1 64-bit
Intel i5 760 @ 2.8GHz
nVidia GeForce 560 Ti
6GB RAM

Actions #2

Updated by delroth over 11 years ago

  • Status changed from New to Accepted
  • Issue type set to Bug
  • Priority set to Normal
  • Category set to dsplle
  • Operating system N/A added
Actions #4

Updated by skidau over 11 years ago

CptnOblivious, just to confirm that you are using the DSP ROM dump from your Wii and not the free one provided with Dolphin?

Actions #5

Updated by CptnOblivious over 11 years ago

Correct. To be absolutely sure, I dumped the DSP again and tested. Same issue.

Actions #6

Updated by DRayX7 over 11 years ago

I can confirm this issue. It almost sounds like all of the music is playing back out of pitch. I also noticed that the sound effects during the opening cut-scene got out of sync (almost as if the sound was going maybe 1.5x the video).

Actions #7

Updated by delroth over 11 years ago

The audio files from that first post have been deleted by the file hosting service. Any way to rehost them somewhere?

Actions #8

Updated by CptnOblivious over 11 years ago

Delroth, I'm looking for a suitable site for more permanent storage. Until then, please download them from my Dropbox:
https://dl.dropboxusercontent.com/u/31926301/for_delroth.zip

To everyone else, please wait a bit...

Actions #9

Updated by DRayX7 about 11 years ago

I've noticed the music being out of tune with HLE on version 4.0-102 as well. It is really jarring in certain places.

Actions #10

Updated by Ramirez314159 almost 11 years ago

It should be noted that when the port from the Dreamcast to the GameCube was done, all of the music had its quality reduced in some way. So when trying to fix this problem, the Dreamcast reference audio shouldn't be used.

Actions #11

Updated by CptnOblivious almost 11 years ago

Yes, and no. From what I can tell using that old-as-sin asset ripper on the DC version and comparing to the CG files from within Dolphin, sound effects and the like are all the same. Similarly, and more pertaining to this thread, the game's music system was poorly ported to the Gamecube in that the instruments are essentially the same, but the implementation allows for sound effects to interrupt whatever channels the midi tracks play on. In Dolphin, this problem is far lessened compared to the actual hardware, though you'd have to ask the kind doing-this-in-their-spare-time coders as to why. This is why I offer the Dreamcast audio as a comparison. It's probably possible to, through emulation, run the game fast enough (or hack around it like badkids) to eliminate the game's music /playback/ issues.

The instruments being out of pitch, though, that's all on Dolphin here.

Actions #13

Updated by delroth over 10 years ago

  • Status changed from Accepted to Duplicate
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