Emulator Issues #6380
closedDirect3D11 FPS Scaling Broken
0%
Description
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Have you searched the issue tracker for a similar issue?
Yes.
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What went wrong?
On DX11, the FPS counter is squashed within the game frame, but is aspect-ratio'ed like it's rendering in the entire window.
What did you expect to happen?
On DX9 and OpenGL, the FPS counter is rendered in the corner of the entire window, not just the game frame.
What steps will reproduce the problem?
Set backend to DX11.
Turn on FPS counter.
Run any game.
What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are not valid
tests!)?
3.5-1394 (any recent)
64 or 32 bit Dolphin?
64
What version of Dolphin used to work?
idk?
What Operating System were you using and what are your hardware
specifications?
Windows 7 x64, i5 3570k @ 4ghz, gtx 660 ti
64 or 32 bit Operating system?
64
Any other relevant information or links to logs:
Updated by maartenpeters over 11 years ago
I can confirm that this issue only affect the DX11 Render backend.
Updated by JMC4789 almost 11 years ago
- Status changed from New to Accepted
All the onscreen text in D3D appears to be squished on my end. Accepting for the time being.
Updated by JMC4789 over 10 years ago
- Status changed from Accepted to Fixed
Fixed by 4.0-1887 - https://dolphin-emu.org/download/dev/e642c8d0c10a9a26b2ca518c833a35e1b30ad4ee/