Emulator Issues #6451
closedDSP (LLE/HLE) on thread gets disabled after a game
0%
Description
Have you searched the issue tracker for a similar issue?
Yes
Game Name
Any. I have tested only SSBB, but i think is a Dolphin Core/DSP issue.
What went wrong?
The option "DSP on dedicated thread" go unchecked (disabled) after close any game.
In games like SSBB. This option disabled make some lag on audio and video (~50 fps disabled. 60+ fps enabled).
What did you expect to happen?
That the option keep checked (enabled) between games.
What steps will reproduce the problem?
- Open Dolphin
- Look at the DSP config page (just for making sure you have activated this)
- Run any game
- Close/stop the game (i do with ESC key)
- Look again the DSP config and you will see tha the option this time is unchecked.
- Open the same game and enjoy the new lag :D
What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are not valid
tests!)?
64 or 32 bit Dolphin?
What version of Dolphin used to work?
3.5 1691. But i dont know when this start to happen (from what version)
What Operating System were you using and what are your hardware
specifications?
- Win 7 Pro
- Athlon II X4 645 propus @ 3.1
- 5GB ram ddr2 dual channel
- 640GB RAID 1 Sata2
- HD5770 13.4 WHQL
64 or 32 bit Operating system?
64 Bits
Any other relevant information or links to logs:
nope
Updated by rachelbryk over 11 years ago
- Status changed from New to Fixed
This issue was closed by revision af7110086761.
Updated by rachelbryk over 11 years ago
This issue was closed by revision af7110086761.
Updated by rachelbryk over 11 years ago
This issue was closed by revision af7110086761.