Emulator Issues #654
closedNo OGL rendering in 2248
0%
Description
What steps will reproduce the problem?
- Start any game with OGL plugin.
- Enjoy black screen.
3.
What is the expected output? What do you see instead?
...
What version of the product are you using? On what operating system?
r2448
Please provide any additional information below.
Is there any testing at all before comitting? Evidently not.
Updated by nakeee about 15 years ago
2248 works for me on linux
Can you give more details about what doesn't work?
Updated by federelli about 15 years ago
r2441, works fine.
What doesn't work? There's no rendering being done, black screen.
Updated by federelli about 15 years ago
Rename issue to "No OGL rendering in 2448".
I really don't understand how can any of the changes between 2441 and 2448 brake the
OGL plugin.
Updated by marcus about 15 years ago
Maybe compilation/svn/user error? Have you tried re-svning and re-compiling? It
works fine for me (winxp).
Updated by federelli about 15 years ago
Just redownloaded and rebuilt and it works fine.
It's retarded, i never got any error messages on either build and both are exactly
the same amount of bits file per file.
Clueless as to why this would happen.
My apologies.
The IL build from the 2nd build doesn't work (insta shutdown on executing game),
whoever the one from the first build does work (????).
Can the SVN be changed manually without it showing on the logs? Totally clueless.
Updated by Anonymous about 15 years ago
- Status changed from Questionable to Invalid
Updated by federelli about 15 years ago
No errors when compiling current revs, whoever when using OGL plugin i get a failed
to compile Vertex Shader, failed to compile Pixel Shader, and then the black screen
on every game, some games only show 1 of either error, not both.
Rebuilt it countless times, the error persists, r2495
Updated by federelli about 15 years ago
Soo this was indeed cause by the recent cg changes eh? How come anyway sometimes it
worked and sometimes it didn't?