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Emulator Issues #712

closed

Loglevel 2 in the release build causes major slowdown in MGS:TS

Added by sl1nk3.s about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Other
Milestone:
Regression:
No
Relates to usability:
Yes
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. build a regular dolphin release build -without any changes- after r2550
  2. run Metal Gear Solid : TS on this rev (when loglevel was added)

What is the expected output? What do you see instead?
Before r2550, the game was running at 'good' speed, now it's freaking slow,
4 times slower.

What version of the product are you using? On what operating system?
WinXP x86 - Core 2 Duo, 3.4Ghz

Please provide any additional information below.
Settings loglevel to 0 in log.h fixed the slowdowns.
So the game is probably throwing a shitload of logging informations when
the loglevel is set to 2 which somehow slows down the emu.

As these logs cannot be seen (or i don't know how-to) using standard
settings, they should per haps be disabled by default unless the users want
to build with logging on ?
Hope this help :)


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #713: Massive performance hit in new revsDuplicate

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