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Emulator Issues #76

closed

Paper mario crash at the begining (dual core problem)

Added by thegrimlord almost 16 years ago.

Status:
Fixed
Priority:
Low
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Get to the first town.
  2. When you get to the first town with a boat after all the lines of speech
    are over.
    3.

What is the expected output? What do you see instead?
Boat suddenly flies up in the air and becomes transparent, and FPS drops
down to around 0.5 up to 1. This loops as the boat goes up and down at this
slow speed. It is impossible to go on, and this is at the very beginning of
the game.

What version of the product are you using? On what operating system?
It is on every revision until now. I am using Vista x64.

Please provide any additional information below.
This is the US version of Paper Mario.

Actions #1

Updated by Kronox.i almost 16 years ago

This only happens if you have dualcore mode activated. To bypass the bug you should
run the emulator with dualcore settings set to false. Then just save in the block
and restart Dolphin with DC mode on.

Hope it helps

Actions #2

Updated by thegrimlord almost 16 years ago

I believe I tried that, or I would not post this as a bug. :/ Let me try right away!

Actions #3

Updated by thegrimlord almost 16 years ago

Strangely, it fixed it. :) In a weird way too. Thanks a bunch.

Actions #4

Updated by hrydgard almost 16 years ago

  • Priority changed from Normal to Low
Actions #5

Updated by XTra.KrazzY about 15 years ago

  • Status changed from New to Fixed
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