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Emulator Issues #7862

closed

Misaligned bloom in Metroid Prime 3/Trilogy

Added by Bearborg over 9 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Metroid Prime 3: Corruption and Metroid Prime Trilogy.

Game ID?
RM3P01, RM3E01, R3MP01, R3ME01.

What's the problem? Describe what went wrong in few words.
At the bottom of the screen, a row of bloom lighting appears that seems to be behaving like it's at the center of the screen rather than the bottom.

What did you expect to happen instead?
Normal bloom behavior.

What steps will reproduce the problem?

  1. Enable "Synchronize GPU thread".
  2. Start any save file.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-4173, and a variety of other revisions after 4.0-278.

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-278 and earlier don't have this issue.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 (64-bit), Intel Core i3 2120 @ 3.3GHz, AMD Radeon Powercolor AX6870 w/ 1GB VRAM.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Screenshot: http://i.imgur.com/RSwIssG.png
It's also worth noting that, in the PAL versions, this issue disappears if PAL60 is disabled.

Actions #1

Updated by JMC4789 over 9 years ago

Bisecting would be much, much, much more helpful. Finding the exact build when behavior changed will allow developers to look into code that could possibly affect the issue without guessing.

Actions #2

Updated by Bearborg over 9 years ago

The first build where I can verify the existence of the issue is 4.0-284, but it may exist in 4.0-283 as well (I can't test this, since it has no download links for Windows).

It's also notable that while these builds only mention changing OpenGL behavior, the issue affects Direct3D as well.

Actions #3

Updated by JMC4789 over 9 years ago

  • Status changed from New to Accepted

I think we need to stop PAL60 from affecting NTSC games.

I can't seem to reproduce this on NTSC trilogy, though. Asking an expert.

Actions #4

Updated by skidau about 9 years ago

Changing the PAL60 setting will change the number of lines rendered by the Wii. This bug might be caused by the number of lines copied in an EFB copy?

Actions #5

Updated by Bearborg almost 9 years ago

Found some other criteria for reproducing that I had previously missed. The issue only occurs when some amount of AA is enabled, and the internal resolution is set to Auto (Window Size).

Considering Issue 8323, it's starting to seem like Window Size with AA is a bad corner case for Dolphin.

Actions #6

Updated by paraxade almost 9 years ago

I've reproduced this in Metroid Prime 3 using the settings OrBlob posted.

Actions #7

Updated by JMC4789 almost 9 years ago

  • Status changed from Accepted to Won't fix

Auto window size is known to be buggy, so I'm closing this. Hopefully it will be removed as an option soon.

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