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Emulator Issues #7964

closed

DSP LLE Interpreter broken by DSP LLE Thread removal

Added by delroth over 9 years ago.

Status:
Fixed
Priority:
High
Assignee:
Category:
DSPLLE
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Trying to boot Zelda TWW in LLE interpreter causes the game to freeze before intro screen.

Regression from 2140ac15e45ef3f555d426fc3ee65e7d76251933:

2140ac15e45ef3f555d426fc3ee65e7d76251933 is the first bad commit
commit 2140ac15e45ef3f555d426fc3ee65e7d76251933
Author: skidau <>
Date: Wed Oct 29 23:22:17 2014 +1100

Removed the DSP LLE on separate thread option.

The DSP thread will be enabled if the game is an AX ucode game and if the host has more than two cores (not including hyperthreading).

:040000 040000 8f1e3486a5867c8ffed61be09cafc1910dc03957 e8cb8600441a91692a5ad5dd783afef74727a6bf M Source

Actions #1

Updated by Armada over 9 years ago

I reported this before to skidau he had a patch a few days ago that fixed it but so far he hasn't submitted a PR for it yet.

Actions #2

Updated by skidau over 9 years ago

  • Status changed from New to Fixed

Fixed by 4.0-4786 (a00aa1a7703aa985274e89bde4065f4a376530f3)

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