Actions
Emulator Issues #8231
closedDead space extraction graphical regression
Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
Hi the following commit introduce regression in dead space extraction
0d3343d093faa31f4884c51cb2e88254dbefc51b is the first bad commit
commit 0d3343d093faa31f4884c51cb2e88254dbefc51b
Author: mimimi085181 <mimimi085181@users.noreply.github.com>
Date: Mon Jan 19 00:10:27 2015 +0100
Make efb to texture less broken for paletted textures that are efb copies
Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This
makes those textures less broken when using efb to texture.
This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or
less usable.
some screenshots
-before http://i.imgur.com/JMUzgf4.png
-after http://i.imgur.com/skZuy4u.png
Updated by mac1202 over 9 years ago
It render correctly with EFB2RAM but lot slower.
Updated by JMC4789 over 9 years ago
- Status changed from New to Duplicate
We partially support palleted textures on EFB2Texture now instead of completely failing.
Until a full solution is finished, this is intended.
Actions