Emulator Issues #9366
closedMario Galaxy bloom slowdown with D3D12
0%
Description
Super Mario Galaxy
RMGE01
3114a76b9a0e43fb111b97380b50ebc3
Thie game has a major slowdown with a very specific visual effect on D3D12. This effect is present in a lot of the game's stages, and as such is a relatively significant nuisance. The effect in question can be seen whenever Mario is travelling to a stage, and in quite a few stages in the background. See attached screenshots for example location, the first actual stage of the game.
This problem occurs any time the effect in question is on screen while using D3D12, and is easily reproduced. Interestingly, this does not happen when using OpenGL. The effect in question appears to be broken and does not show up at all in D3D11, circumventing the issue.
This is happening on 4.0-8947, I have not tested any other versions yet.
My computer is as follows:
Windows 10 x64
Intel i5-6600k @ 3.97 GHz
8 GB DDR4 memory
Nvidia GTX 970
Files
Updated by JakobKG almost 9 years ago
Just checked, and this problem is still present in 4.0-8979
Updated by JMC4789 almost 9 years ago
Probably EFB Peek cache, try https://github.com/dolphin-emu/dolphin/pull/3647
Here's a direct build if you can't compile: https://dl.dolphin-emu.org/prs/pr-3647-dolphin-latest-x64.7z
Updated by JMC4789 almost 9 years ago
- Status changed from New to Fix pending
D3D11 has the effect again. D3D12 is fixed in the above PR.
Updated by JMC4789 almost 9 years ago
- Status changed from Fix pending to Fixed
Fixed in 4.0-9045 -> https://dolphin-emu.org/download/dev/07ff8379ba7b6451e7fbfa3fc2bd62f3822ede57/