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Emulator Issues #984
closedLinux-i686 is broken for Wii games
Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
What steps will reproduce the problem?
- Compile Dolphin on Linux-i686
- Run any commerical Wii game
- Watch it segfault
What is the expected output? What do you see instead?
Segmentation fault, the stack is destroyed so no backtrace is available
What version of the product are you using? On what operating system?
Dolphin 3291 on Linux x86.
Please provide any additional information below.
The farthest any game got was Mario Kart, which displayed the wiimote
warning screen for approximately one second.
Gamecube games run fine.
Updated by omegadox over 15 years ago
- Status changed from New to Accepted
Yes, linux has that issue since the beginning.
Updated by bztdlinux over 15 years ago
No, other people use Linux just fine.
I believe it has to do with my version of bluez, I will do more testing.
Updated by XTra.KrazzY over 15 years ago
- Status changed from Accepted to Duplicate
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