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Emulator Issues #9858

closed

Memory Viewer (Debug mode shortcut) is broken

Added by Zari01 over 7 years ago. Updated over 7 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Everything that I tested. (Skyward Sword, Pokemon XD, Pokemon Colosseum, Fire Emblem: Radiant Dawn + Path of Radiance...the list goes on)

Game ID? (right click the game in the game list, properties, info tab)

All of the games I have. (both Wii AND GC)

What's the problem? Describe what went wrong.

When loading a game under debug mode (using a shortcut with -d added to the filepath), the memory viewing tab is completely visually broken (internally dolphin can still search + find values in memory, but what is actually at any given memory location doesn't show up anymore in the memory tab).

What steps will reproduce the problem?

Open dolphin in debug mode, open a game, look at memory viewing tab on the left.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

I tested this on development versions 5.0-1107, 5.0-1020, 5.0-1018, 5.0-793, 5.0-791, 5.0-550, 5.0-302, and 5.0-266

Of the above versions tested, only 5.0-302 and 5.0-266 worked correctly.

What are your PC specifications? (CPU, GPU, Operating System, more)

64-bit i5-2430M CPU @ 2.4GHz (windows 10)

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

See the attached screenshots/images for examples of the way it was intended and the broken version it is currently.


Files

tos_goodex.png (94 KB) tos_goodex.png intended function example Zari01, 10/21/2016 07:54 PM
tos_badex.png (81.3 KB) tos_badex.png broken function example Zari01, 10/21/2016 07:55 PM
Actions #1

Updated by Zari01 over 7 years ago

E: I am a derp, disregard this issue; I didn't realize there was a transfer to 0x80 in terms of hex addresses....sigh.

Actions #2

Updated by JosJuice over 7 years ago

  • Status changed from New to Invalid
Actions

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