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Emulator Issues #13540 (New): Unable to use Card A and Card B folders for GC
**What's the problem? Describe what went wrong.** [Description here] Attempting to use the "Card A" a "Card B" folder names for a GCI f ... not allowed **What steps will reproduce the problem?** [Reproduction steps here] Go to Settings -> GameCube -> Device Settings -> Slot A -> GCI Folder -> attempt to browse to a "Card A" folder path. This is not allowed and the error: "‎The folder Card A does not conform to Dolphin's region code format for GCI folders. Please rename this folder to either USA, EUR, or JPN, matching the region of the save files that are in it." occurs. This should be allowed s... 05/09/2024 05:35 PM
Emulator Issues #13539 (New): My SD card is unreadable after enabling "Automatically Sync with Folder"
**Game Name?** It probably happened to all ... Excite Truck **Game ID?** (right click the game in the game list, Properties, Info tab) RSBE01 REXE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) I'm on Android so I don't know how to do it **What's the problem? Describe what went wrong.** For ... en I enable "Automatically Sync with Folder" in the SD card settings in Dolphin Emulator, when I play Super Smash Bros Brawl (it's an example by the way cause it's my favorite Wii game), it said "Unable to save to ... 05/09/2024 12:04 PM
Emulator Issues #13537 (New): Broadband Adapter interrupt behavior
**Background** I have been developing new GameCube software from scratch, and I b ... ce between my physical Broadband Adapter and the emulated one in Dolphin. Between YAGCD, libogc source, Dolphin's source, the datasheets for the hopefully similar Macronix chips MX98726EC and MX98728EC, and spending a lot of time digging through MK:DD!! in Ghidra, I have fumbled my way into being able to reliably send and receive packets on hardware and on Dolphin. But the test program I tried out this morning is sensitive to how the packet-received in... 05/04/2024 05:22 PM
Emulator Issues #13533 (New): Gakuen Toshi Vara Noir Roses (Japan) memory leak?
**Game Name?** Gakuen Toshi Vara Noir Roses **Game ID?** (right click the game in the game list, Properties, Info tab) GVWJDQ **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) [Put MD5 Hash here] Button doesn't light up. **What's the problem? Describe what went wrong.** Text seems to be leaking from one section of the game to another. This is showing up in odd places. **What steps will reproduce the problem?** Using a vanilla iso, no patches or mods, load and ... to skip movies and to fast forward dialogue. ... 05/01/2024 04:52 AM
Emulator Issues #13532 (New): "Run To Here" breakpoints don't show up in Breakpoints table until refreshed
**Game Name?** N/A **Game ID?** (right click the game in the game list, Properties, Info tab) N/A **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) N/A **What's the problem? Describe what went wrong.** "Run To Here" breakpoints don't show up in Breakpoints table until refreshed **What steps will reproduce the problem?** 1. Turn on debugging interface 2. Open a game 3. Pause a game 4. In Code tab, right click any instruction to "Run To Here" 5. Notice ... 04/30/2024 05:19 PM
Emulator Issues #13530 (New): [WIndwos][Android] [GYMJA4] Jikkyo Pawarfuru Major League graphic glitch.
**Game Name?** Jikkyo Pawafuru Pro Yakyu M ... 実況パワフルメジャーリーグ **Game ID?** (right click the game in the game list, Properties, Info tab) GYMJA4 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) [Put MD5 Hash here] **What's the problem? Describe what went wrong.** This ... s a glitch. 2:All characters wear was drawing just black. **What steps will reproduce the problem?** Just start the game. **Is the issue present in the latest development version? For future reference, please also write down the... 04/24/2024 01:50 AM
Emulator Issues #13528 (New): Dolphin twitch studio in game overlay not work
**What's the problem? Describe what went wrong.** Dolphin twitch studio in game overlay not work **What steps will reproduce the problem?** run any games on dolphin and open twitch studio and choose the dolphin windows to be recorded **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** 5.0-21451 **Is the issue present in the latest stable version?** Yes **If the issue isn't present in... 04/22/2024 01:22 PM
Emulator Issues #13524 (Accepted): GameINI setting for Output Resampling does not change correctly in the GUI (and is also incorrectly listed in the Wiki)
**Game Name?** Tested mainly with Animal Crossing, applies to all games I'm sure. **Game ID?** (right click the game in the game list, Properties, Info tab) GAFE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 7853049ccd0c1e2bffeb5b12393a5409 **What's the problem? Describe what went wrong.** Adding the "OutputResampling" field to the GameINI works, but it does not change what's displayed in the... 04/19/2024 12:27 AM
Emulator Issues #13523 (Accepted): Resizing the RenderWidget while using Vulkan with proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wrong.** Resizing the RenderWidget while a game is running (not paused) will deadlock. **What steps will reproduce the problem?** A `vkWaitForFences` call in `CommandBufferManager::WaitForCommandBufferCompletion` often deadlocks when scaling the RenderWidget. Sometimes it won't if only adjusted a little. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes, it is present in 5.0-21395. It has been present since as early as 5.0-9638 (tested with ... 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widget: m_stepping_lock not acquired on destructor causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_stepping_lock` not acquired and CPUThreadGuard::~CPU ... locked mutex. **What steps will reproduce the problem?** 1. Run with Dolphin debugger enabled. 2. Open the code tab and add a symbol definition. 3. Stop Dolphin. 4. Set a breakpoint at `CPUManager::PauseAndLock` right before `m_stepping_lock.unlock()` 5. Start Dolphin with a debugger attached (Visual Studio debugger works fine). 6. Make sure the debugging UI is open. 7. Start a game. 8. Observe the mutex is unlocked. (In Debug builds the... 04/17/2024 02:49 PM
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