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Emulator Issues #13131 (Questionable): Poor UX configuring graphics mods when globally disabled
**Game Name?** All games **Game ID?** (right click the game in the game list, Properties, Info tab) n/a **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) n/a **What's the problem? Describe what went wrong.** When enabling graphics mods within a game, it is not clear to new users that they need to be enabled in the global settings. The warning symbol/message is easy to miss, and the "configure dolphin" button brings the user to a page with over 20 options, again leaving them confused. Suggested fix is to grey ... s of the graphics mods list while global settin... 12/29/2022 01:22 AM
Emulator Issues #13079 (New): Memory Breakpoints not triggering (Giftpia)
**Game Name?** Giftpia **Game ID?** (right click the game in the game list, Properties, Info tab) GGFJ01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) AC8F05741E690CC3873A7189BB ... em? Describe what went wrong.** After setting a memory breakpoint, the emulator did not pause execution when ... Run Giftpia from ISO 2. Create a RW memory breakpoint for address 8160F6CA and have action "Write to Log and Break" 3. Start a new game using the top menu option はじれめる and selecting a save file 4. The value in the memory address changes when a new game is started, so the break... 10/24/2022 05:49 AM
Emulator Issues #13076 (New): Consider using a different abbreviation for "Japanese" in default file paths
I did a bit of digging in the issue tracker and also checked for discussion on Discord, but didn't find anything, so I figured I should put this out there - ... ce if a different abbreviation could be used in the Dolphin directory structure by default instead. "JP" and "JPN" are generally the gold ... e I said I did do a quick check before reporting. Thanks for all the work that you do, --puzzled_thomas 10/22/2022 03:56 AM
Emulator Issues #13055 (New): QSignalBlocker issue
Host_UpdateDisasmDialog() does not seem to be ... s some problems. The problems appear to originate from PowerPC::RunLoop() sending the signal. Only appears to trigger when a game is running (not paused). 1. Changing UI Options will trigger RunLoop()'s Host_Up ... that gets updates from UpdateDisasmDialog (mainly debugger windows). Ex: Open Code Widget. Run game. Adjust ... unLoop() as well. I'm not sure if it's every instance, or just UI connected ones. I think they should all be SignalBlocked though. Certain ones are causing undesired behavior from the signal. The ... for the register widget to function and certain other debugger stuff to work. Not sure about ... it for more tests. The alternative is modifyin... 09/27/2022 08:15 PM
Emulator Issues #13008 (New): Duplicate controllers due to multiple controller API's
**What's the problem? Describe what went wrong.** With the introduction of Windows Gaming Input and SDL, there are now 4 game controller API's for Windows. Besides cluttering the devices selection, it also completely n ... efulness of the "All devices" option. When using a DS4 and selecting "All devices", I now get a SDL, WGI and Dinput input registered. **What steps will reproduce the problem?** Plug in a controller and look at the device selectio ... l devices option". **Is the issue present in the latest development version? For future r ... ber of the latest development version.** Since the introduction of SDL and WGI on W... 08/07/2022 01:15 PM
Emulator Issues #12999 (New): 1080 Avalanche creates savefiles that break Android Data Export
**Game Name?** 1080 Avalanche (and likely ... te savedata that cannot be exported due to using strange/illegal characters. 07/31/2022 02:16 AM
Emulator Issues #12989 (Accepted): Super Monkey Ball 2 sound effect distortion
**Game Name?** Super Monkey Ball 2 **Game ID?** (right click the game in the game list, Properties, Info tab) GM2E8P **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 29dd871cf4a00b2455c9d03e93 ... roblem?** Affected sounds play when selecting in a menu, but the most noticeable reproduction is when the monkey flies up after completing a level. The sound should sound more distor ... o previous builds. **Is the issue present in the latest development version? For future r ... Yes, 5.0-16974. **Is the issue present in the latest stable version?** No, 5.0 stab ... his problem. **If the issue isn't present in the latest stable version, which is the first broken version?** (You can fin... 07/25/2022 01:38 AM
Emulator Issues #12965 (Accepted): Pokémon Battle Revolution breaks if running via DirectoryBlob.
**Game Name?** Pokémon Battle Revolution **Game ID?** (right click the game in the game list, Properties, Info tab) RPBE01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 95a1a518cbec79fa217319e235 ... at went wrong.** Game softlocks when starting a battle if it's running via DirectoryBlob. Running directly from the ISO/RVZ works fine. **What steps will reproduce the problem ... don't have a save use the attached one, starting from scratch in this game takes forever. - Extract the enti ... erties -> Filesystem. - Run the extracted main.dol - Start the game - -> Colosseum Mode - -> Continue - -> File 1 - -> Battle (top-right icon) - -> Colosseum Battle - -> Ma... 06/30/2022 08:26 PM
Emulator Issues #12948 (New): OSReport HLE behaves poorly for GameCube titles when MMU is disabled
**What's the problem? Describe what went wrong.** OSReport HLE uses the wrong function signature in GameCube mode if MMU is disabled. **What steps will reproduce the problem?** The following Homebrew program demonstrates the issue (compiled ELF attached): ~~~C #include <stdio.h> #include <stdlib.h> #include <gccore.h> static void *xfb = NULL; static GXRModeObj *rmode = NULL; int main(int argc, char **argv) { VIDEO_Init(); PAD_Init(); rmode = VIDEO_GetPreferredMode(NULL); ... 1(SYS_AllocateFramebuffer(rmode)); console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight, ... DEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); prin... 06/12/2022 10:29 PM
Emulator Issues #12942 (Accepted): Arbitrary Mipmap Detection fails for water in F-Zero GX
**Game Name?** F-Zero GX **Game ID?** (right click the game in the game list, Properties, Info tab) GFZJ01 **MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify Integrity button) 81293462cf48c6a482c33e25c4 ... -zero GX uses a similar effect to Mario Sunshine in stages with water. Attached are some renderdoc captures of textures and their mipmaps, showing that the mipmaps do indeed contain different textures. Despite this, arbitrary ... game, with a debug menu. This will load you into the stage in the debug stage viewer, so you can freely mo ... detection, then change the anisotropic filtering option in dolphin... 06/04/2022 11:05 PM
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