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- Emulator Issues #9789 (Accepted): Netplay input records desync when pad buffer changes
- ## Game tested Tested with **SUPER SMASH BROS. Melee** (GALE01) *[md5:0e63d4223b01d9aba5962 ... b!Gfg_zoj2fDJlR7su-x0ai_HOaQlXpRIMuQD25Na5qAo
- Emulator Issues #9521 (Questionable): Debugger unable to follow routines
- **Game Name?** Any game? **What's t ... es crashing after exiting routine inspection.
- Emulator Issues #9268 (Accepted): Super Smash Bros. Brawl custom character Lloyd renders incorrectly
- **Game Name?** Super Smash Bros. Brawl **Game ID?** (right click the gam ... hots, configuration files)** See attached
- Emulator Issues #8899 (Accepted): White dots in game banners
- We've discovered that -Resident Evil 4 Wii Edition (discovered by MaJoR) -Super Mario Galaxy -Super Smash Bros. Brawl Have or had the white dots in their ... ny and also tested on Ubuntu (only tested on Smash Bros.'s banner using only latest Dolphin build) an ... to Dolphin 4.0-78, but just discovered that Super Mario Galaxy have had the problem pre-4.0-78 ... o dot unlike Windows in the latest dev build.
- Emulator Issues #8731 (Accepted): Project M - ... .." error messages with AXNextFrame hook type
- <b>Game Name?</b> Super Smash Bros. Brawl (Revision 1) <b>Game ID?</b> RSBE0 ... he problem apparently introduced in 4.0-5531.
- Emulator Issues #8655 (Accepted): Record Netplay Input Desyncs when Played Back
- <b>Game Name?</b> Super Smash Bros. Melee <b>Game ID?</b> GALE01 What's t ... ording only took a minute or 2 to manifest.
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