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Emulator Issues #13530 (New): [WIndwos][Andro ... ikkyo Pawarfuru Major League graphic glitch.
**Game Name?** Jikkyo Pawafuru Pro Yakyu M ... e] **What's the problem? Describe what went wrong.** This gaem has two graphic issue. 1:Menu text has a glitch. 2:All characters wear ... Just start the game. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Dolphin 5.0-21450 **Is the issue present in the latest stable version?** No test. **If the issue isn't present in the latest stable version, which is the first broken version?** (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-brok... 04/24/2024 01:50 AM
Emulator Issues #13528 (New): Dolphin twitch studio in game overlay not work
**What's the problem? Describe what went wrong.** Dolphin twitch studio in game o ... problem?** run any games on dolphin and open twitch studio and choose the dolphin windows to be recorded **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** 5.0-21451 **Is the issue present in the latest stable version?** Yes **If the issue isn't present in the latest stable version, which is the first broken version?** (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-brok... 04/22/2024 01:22 PM
Emulator Issues #13526 (Fix pending): "Attempted to flush discarded PPC reg 4" durring stepping inside the debugger
**Game Name?** Pokemon XD Gale of Darkness ( ... b7e6 **What's the problem? Describe what went wrong.** When using the debugger inside Dolphin Emulator a ... ce the problem?** 1. Have the debugger UI open with the code widget open. 2. Start Pokemon XD Gale of Darkness (PAL ... them). 3. Before the health and safety screen disappears, go to `8019f43c` (an `lwz` instr ... t there. 4. After the health and safety screen disappears, at the beginning of the logo fad ... ause any other issues. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes, 5.0-21418, `20665ebce71516 ... 5` (compiled manually) **Is the issue present in the latest stable version?** Not tested ... an older version before Qt6 became a requirem... 04/20/2024 05:26 PM
Emulator Issues #13524 (New): GameINI setting ... (and is also incorrectly listed in the Wiki)
**Game Name?** Tested mainly with Animal C ... 09 **What's the problem? Describe what went wrong.** Adding the "OutputResampling" f ... steps will reproduce the problem?** 1. Open game properties 2. Add following to the user config ini: ``` ini [Video_Enhancements] OutputResampling = 5 ``` 3. Run game. 4. Open the Graphics Configuration window and see it for yourself! **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes, 5.0-21264 **Is the issue present in the latest stable version?** The option did not exist back then. **If the issue isn't present in the latest stable version, which is the first brok... 04/19/2024 12:27 AM
Emulator Issues #13523 (Accepted): Resizing the RenderWidget while using Vulkan with proprietary NVidia drivers will deadlock.
**What's the problem? Describe what went wrong.** Resizing the RenderWidget while a game is running (not paused ... ill reproduce the problem?** A `vkWaitForFences` call in `CommandBufferManager::WaitForCommandBufferCompletion` often deadlocks when scaling the RenderWidget. Sometimes it won't if only adjusted a little. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes, it is present in 5.0-21395. It has been present since as early as 5.0-9638 (tested with the Windows exe under WINE). Before that, the RenderWidget had other concurr... 04/17/2024 11:37 PM
Emulator Issues #13521 (New): Code View Widge ... r causing unlocking of already unlocked mutex
**Game Name/ID/Hash?** N/A **What's the problem? Describe what went wrong.** `m_stepping_lock` not acquired ... e problem?** 1. Run with Dolphin debugger enabled. 2. Open the code tab and add a symbol definition. 3 ... s fine). 6. Make sure the debugging UI is open. 7. Start a game. 8. Observe the mutex is ... er if you let it run.) **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Yes; git commit hash 3527d97. **Is the issue present in the latest stable version?** I have no clue. **If the issue isn't present in the latest stable version, which is the first broken version?** (You can find the first broken... 04/17/2024 02:49 PM
Emulator Issues #13520 (New): Invalid read while playing Animal Crossing GCN
**Game Name?** [Animal Crossing] **Ga ... 9] **What's the problem? Describe what went wrong.** [Ever since I got back into my ... sing GCN town after a 2 month hiatus, I've been getting this consistent error message pop up after about 5 minutes of playing (said error message is in the screenshot below). After the message pops up, I hav ... he game auto restarts] **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** [5.0-21393] **Is the issue present in the latest stable version?** [Yes, 5.0-21393] **If the issue isn't present in the latest stable version, which is the first broken version?** (You can find the first brok... 04/17/2024 12:20 AM
Emulator Issues #13518 (New): "Recenter" action doesn't work for touch screen IR
**Game Name?** Tested in Super Mario Galax ... /A **What's the problem? Describe what went wrong.** Using the "Drag" mode for the IR pointer, it's easy to lose the pointer when it goes out of the screen. To easily get it back, the "Recenter" action would be useful. However, when binding it with a device action (e.g., Volu ... ers that action, the pointer does not get recentered as intended. **What steps will reproduce the pro ... Wii Remote > Motion Simulation > Point > Recenter, and bind the action to an action from your device. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest developmen... 04/15/2024 07:03 PM
Emulator Issues #13517 (New): Android: Graphics for F-Zero GX on Vulkan backend has rendering and texture issues
**Game Name?** F-Zero GX **Game ID?** ... t) **What's the problem? Describe what went wrong.** When I switch the backend from OpenGL to Vulkan, the graphics and textures don't render properly even though it has better performance than OpenGL in terms of frame time. **What steps wi ... blem?** On Android, set F-Zero GX GPU backend from OpenGL to Vulkan. Store EFB to textures only and dual core are enabled, on latest development build. Compile shaders before starting and ... ers are turned on too. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest developm... 04/15/2024 07:49 AM
Emulator Issues #13516 (New): Unhandled excep ... ormatted timestamp on savestate file scanning
**What's the problem? Describe what went wrong.** As the title claims, there appe ... nyway, where Dolphin will "crash and burn" when attempting to format a file timestamp from a ... if anyone else is affected, but I can consistently reproduce the problem on my side. If a ga ... eate a savestate first (which works fine), then it's anyone's guess what's going to trigger it again. Even the quit dialog after pressing Esc has done it. **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** I compiled the latest source code via MSVC to sound things out. Definitely present. The "oldest" version I tried where the issue isn't presen... 04/05/2024 01:11 PM
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