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eureka

  • Login: eureka
  • Registered on: 11/29/2021
  • Last sign in: 11/29/2021

Issues

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Assigned issues 0 0 0
Reported issues 1 1 2

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11/29/2021

09:53 AM Emulator Emulator Issues #12746: Metroid Prime thermal/xray visor rendering issues w/ Vulkan on Android, Adreno 640
I guess this is a duplicate of #12430 eureka
09:50 AM Emulator Emulator Issues #12746: Metroid Prime thermal/xray visor rendering issues w/ Vulkan on Android, Adreno 640
Screenshots demonstrating the functioning X-ray/thermal visors eureka
08:51 AM Emulator Emulator Issues #12746 (Duplicate): Metroid Prime thermal/xray visor rendering issues w/ Vulkan on Android, Adreno 640
**Game Name?**
Metroid Prime
**Game ID?** (right click the game in the game list, Properties, Info tab)
GM...
eureka
09:48 AM Emulator Emulator Issues #12747: Metroid Prime hangs on boot with OpenGL backend, Android/Adreno
Manually deleting the cached shaders allows the game to fully boot. I enabled logging and noted that there was an err... eureka
09:38 AM Emulator Emulator Issues #12747: Metroid Prime hangs on boot with OpenGL backend, Android/Adreno
When starting the game with precompiled shades enabled, I get a similar hang warning despite the progress bar activel... eureka
09:10 AM Emulator Emulator Issues #12747: Metroid Prime hangs on boot with OpenGL backend, Android/Adreno
I tested Metroid Prime 2, which starts as expected when using OpenGL. eureka
09:01 AM Emulator Emulator Issues #12747: Metroid Prime hangs on boot with OpenGL backend, Android/Adreno
z eureka
08:59 AM Emulator Emulator Issues #12747 (New): Metroid Prime hangs on boot with OpenGL backend, Android/Adreno
**Game Name?**
Metroid Prime
**Game ID?** (right click the game in the game list, Properties, Info tab)
GM...
eureka
09:03 AM Emulator Emulator Issues #12578: Metroid Prime Series - Map Rendering Performance Issue Documentation
While playing through Metroid Prime 1 on Android recently, I noticed that the map performance with Vulkan was quite g... eureka

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