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kamm.christian

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12/07/2011

09:32 PM Emulator Emulator Issues #5056: Zelda SS: (EFB to texture) Improperly calculated DOF? results in banding on any surface.
I can verify that setting colmat[9] to 1 also gives me the same DOF effect as texcache-rewrite with OpenGL. A more co... kamm.christian
07:35 AM Emulator Emulator Issues #5056: Zelda SS: (EFB to texture) Improperly calculated DOF? results in banding on any surface.
Given the observations reported here the patch is likely to be incorrect.
I saw that the PIXELFMT_Z24 to Z16L conv...
kamm.christian

12/06/2011

08:46 PM Emulator Emulator Issues #5056: Zelda SS: (EFB to texture) Improperly calculated DOF? results in banding on any surface.
This patch removed the banding from EFB to Texture for me (linux, Open GL):
diff --git a/Source/Core/VideoCommon/S...
kamm.christian

11/27/2011

05:58 PM Emulator Emulator Issues #4989: Skyward Sword, background lines
I also get the diagonal banding in the background with today's master (29f52ce6dd8b16773b48936cda80d434143966f1) on l... kamm.christian

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