memberTwo.mb2
- Login: memberTwo.mb2
- Email: memberTwo.mb2@gmail.com
- Registered on: 08/29/2015
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 0 | 6 | 6 |
Reported issues | 0 | 2 | 2 |
Activity
07/05/2009
- 10:01 AM Emulator Emulator Issues #1085: Sychronization taking a lot of time in profile
- Well, not too surprising, I saw that "s_criticalFifo.Enter()" is back in fifo.cpp.
Sure it's the easy safe way to sy...
01/27/2009
- 09:11 PM Emulator Emulator Issues #502: Implementing TAS (Tool-Assisted-Speedrun) features.
- Yeah, I agree with nakee. Don't use DC.
Caution: SerialInterface->UpdateDevices() isn't quite synchronized with fram... - 12:35 PM Emulator Emulator Issues #502: Implementing TAS (Tool-Assisted-Speedrun) features.
- You guys are just crazy :D
Never heard about TAS before. Very strange feature imo.
If it's suppose to be frame dr... - 10:22 AM Emulator Emulator Issues #514: Problem with showing messages in Pokemon Battle Revolution
- Everything you need to know is here:
http://code.google.com/p/dolphin-emu/wiki/WindowsBuild
XK, yes. But I was j/...
01/26/2009
- 09:42 PM Emulator Emulator Issues #514: Problem with showing messages in Pokemon Battle Revolution
- XK, how will you do that calculation?
They can't be better than statistically guessed values.
Here we have text tex... - 05:37 PM Emulator Emulator Issues #514: Problem with showing messages in Pokemon Battle Revolution
- ekshenman, ok good.
Look for the "TexDecoder_GetSafeTextureHash" function in VideoCommon->TextureDecoder.cpp.
You'l...
01/24/2009
- 09:31 PM Emulator Emulator Issues #514: Problem with showing messages in Pokemon Battle Revolution
- Yup, looks like. Pokemon games are annoying, we'll have to hash on the whole texture
soon because of them :P
Ok wel...
01/15/2009
- 12:00 AM Emulator Emulator Issues #484: Text and Texture Decoding Cause Major Slowdown
- I fixed a texture caching bug.
Can you update and profile. Should change a lot.
01/14/2009
- 04:57 PM Emulator Emulator Issues #484: Text and Texture Decoding Cause Major Slowdown
- XK, not entirely. I have just found a texture caching bug that invalidate good cached
tlut dependent textures, then ... - 11:31 AM Emulator Emulator Issues #486: MP1's intro cinematic runs slow
- Update SVN and you wont see CommandProcessor::GatherPipeBursted anymore.
Anyway it's a GPU general perf issue.
10...
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