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memberTwo.mb2

Issues

open closed Total
Assigned issues 0 6 6
Reported issues 0 2 2

Activity

07/05/2009

10:01 AM Emulator Emulator Issues #1085: Sychronization taking a lot of time in profile
Well, not too surprising, I saw that "s_criticalFifo.Enter()" is back in fifo.cpp.
Sure it's the easy safe way to sy...
memberTwo.mb2

01/27/2009

09:11 PM Emulator Emulator Issues #502: Implementing TAS (Tool-Assisted-Speedrun) features.
Yeah, I agree with nakee. Don't use DC.
Caution: SerialInterface->UpdateDevices() isn't quite synchronized with fram...
memberTwo.mb2
12:35 PM Emulator Emulator Issues #502: Implementing TAS (Tool-Assisted-Speedrun) features.
You guys are just crazy :D
Never heard about TAS before. Very strange feature imo.
If it's suppose to be frame dr...
memberTwo.mb2
10:22 AM Emulator Emulator Issues #514: Problem with showing messages in Pokemon Battle Revolution
Everything you need to know is here:
http://code.google.com/p/dolphin-emu/wiki/WindowsBuild
XK, yes. But I was j/...
memberTwo.mb2

01/26/2009

09:42 PM Emulator Emulator Issues #514: Problem with showing messages in Pokemon Battle Revolution
XK, how will you do that calculation?
They can't be better than statistically guessed values.
Here we have text tex...
memberTwo.mb2
05:37 PM Emulator Emulator Issues #514: Problem with showing messages in Pokemon Battle Revolution
ekshenman, ok good.
Look for the "TexDecoder_GetSafeTextureHash" function in VideoCommon->TextureDecoder.cpp.
You'l...
memberTwo.mb2

01/24/2009

09:31 PM Emulator Emulator Issues #514: Problem with showing messages in Pokemon Battle Revolution
Yup, looks like. Pokemon games are annoying, we'll have to hash on the whole texture
soon because of them :P
Ok wel...
memberTwo.mb2

01/15/2009

12:00 AM Emulator Emulator Issues #484: Text and Texture Decoding Cause Major Slowdown
I fixed a texture caching bug.
Can you update and profile. Should change a lot.
memberTwo.mb2

01/14/2009

04:57 PM Emulator Emulator Issues #484: Text and Texture Decoding Cause Major Slowdown
XK, not entirely. I have just found a texture caching bug that invalidate good cached
tlut dependent textures, then ...
memberTwo.mb2
11:31 AM Emulator Emulator Issues #486: MP1's intro cinematic runs slow
Update SVN and you wont see CommandProcessor::GatherPipeBursted anymore.
Anyway it's a GPU general perf issue.
10...
memberTwo.mb2

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