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Emulator Issues #11494 » GFX.ini

Leonsa, 12/23/2018 11:59 AM

 
[Enhancements]
ArbitraryMipmapDetection = True
DisableCopyFilter = True
ForceTrueColor = True
ForceFiltering = False
MaxAnisotropy = 4
PostProcessingShader = (off)
[Hacks]
BBoxEnable = False
EFBEmulateFormatChanges = False
EFBScaledCopy = True
EFBToTextureEnable = False
XFBToTextureEnable = True
EFBAccessEnable = True
BBoxPreferStencilImplementation = False
ForceProgressive = True
VertexRounding = True
DeferEFBCopies = False
ImmediateXFBEnable = False
[Settings]
FastDepthCalc = False
InternalResolution = 3
SWDrawEnd = 100000
SWDrawStart = 0
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
ShowNetPlayPing = False
ShowNetPlayMessages = False
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = False
ConvertHiresTextures = False
CacheHiresTextures = False
DumpEFBTarget = False
DumpFramesAsImages = False
FreeLook = False
UseFFV1 = False
DumpFormat = avi
DumpCodec =
DumpPath =
BitrateKbps = 2500
InternalResolutionFrameDumps = False
EnableGPUTextureDecoding = False
EnablePixelLighting = True
MSAA = 0x00000001
SSAA = False
EFBScale = 2
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
BorderlessFullscreen = True
EnableValidationLayer = True
BackendMultithreading = True
CommandBufferExecuteInterval = 100
ShaderCache = True
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
WaitForShadersBeforeStarting = True
ShaderCompilationMode = 2
[Hardware]
VSync = False
Adapter = 0
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 100
StereoSwapEyes = False
(11-11/14)