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Emulator Issues #11494
» GFX.ini
Leonsa
, 12/23/2018 11:59 AM
[Enhancements]
ArbitraryMipmapDetection
=
True
DisableCopyFilter
=
True
ForceTrueColor
=
True
ForceFiltering
=
False
MaxAnisotropy
=
4
PostProcessingShader
=
(off)
[Hacks]
BBoxEnable
=
False
EFBEmulateFormatChanges
=
False
EFBScaledCopy
=
True
EFBToTextureEnable
=
False
XFBToTextureEnable
=
True
EFBAccessEnable
=
True
BBoxPreferStencilImplementation
=
False
ForceProgressive
=
True
VertexRounding
=
True
DeferEFBCopies
=
False
ImmediateXFBEnable
=
False
[Settings]
FastDepthCalc
=
False
InternalResolution
=
3
SWDrawEnd
=
100000
SWDrawStart
=
0
AspectRatio
=
0
Crop
=
False
wideScreenHack
=
False
UseXFB
=
False
UseRealXFB
=
False
SafeTextureCacheColorSamples
=
128
ShowFPS
=
True
ShowNetPlayPing
=
False
ShowNetPlayMessages
=
False
LogRenderTimeToFile
=
False
OverlayStats
=
False
OverlayProjStats
=
False
DumpTextures
=
False
HiresTextures
=
False
ConvertHiresTextures
=
False
CacheHiresTextures
=
False
DumpEFBTarget
=
False
DumpFramesAsImages
=
False
FreeLook
=
False
UseFFV1
=
False
DumpFormat
=
avi
DumpCodec
=
DumpPath =
BitrateKbps
=
2500
InternalResolutionFrameDumps
=
False
EnableGPUTextureDecoding
=
False
EnablePixelLighting
=
True
MSAA
=
0x00000001
SSAA
=
False
EFBScale
=
2
TexFmtOverlayEnable
=
False
TexFmtOverlayCenter
=
False
Wireframe
=
False
DisableFog
=
False
BorderlessFullscreen
=
True
EnableValidationLayer
=
True
BackendMultithreading
=
True
CommandBufferExecuteInterval
=
100
ShaderCache
=
True
SWZComploc
=
True
SWZFreeze
=
True
SWDumpObjects
=
False
SWDumpTevStages
=
False
SWDumpTevTexFetches
=
False
WaitForShadersBeforeStarting
=
True
ShaderCompilationMode
=
2
[Hardware]
VSync
=
False
Adapter
=
0
[Stereoscopy]
StereoMode
=
0
StereoDepth
=
20
StereoConvergencePercentage
=
100
StereoSwapEyes
=
False
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