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Emulator Issues #10329

closed

Graphics glitches in Paper Mario (N64)

Added by Lioncash almost 7 years ago. Updated almost 7 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-3322
Fixed in:
5.0-4400

Description

Opening this for Stryder7x, who gave me the details on Twitter. It seems since 5.0-3322, certain areas of the game have graphics glitches with Force 24-bit enabled: See: https://imgur.com/a/Do4St for comparisons. That version corresponds to PR 5202.

Their settings are as indicated here: http://imgur.com/a/bRbNU

Their hardware is:

Dell Inspiron 15 (7000 series) Windows 10
CPU: Intel i7-6700HQ CPU @ 2.60GHz
RAM: 8 GB
GPU: Nvidia GTX 960M

Actions #1

Updated by Lioncash almost 7 years ago

  • Subject changed from D3D11: Graphics glitches in Paper Mario (N64) with Force 24-bit enabled to Graphics glitches in Paper Mario (N64)

Corrected some information. This happens across all backends for them, even with force 24-bit disabled

Actions #3

Updated by Stenzek almost 7 years ago

Looks similar to https://bugs.dolphin-emu.org/issues/10335 (which should be fixed with the PR, now).

Actions #4

Updated by JosJuice almost 7 years ago

Please test whether this is fixed, otherwise I'll close the issue.

Actions #5

Updated by JosJuice almost 7 years ago

  • Status changed from New to Fixed
  • Fixed in set to 5.0-4400
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