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Emulator Issues #10348

closed

FrameBufferManager crash when change internal resolution on Mario Kart Wii

Added by Safirion almost 7 years ago. Updated over 1 year ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Mario Kart Wii

Game ID? (right click the game in the game list, properties, info tab)

RMCP01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

b43c4b93211278259e7dca8ba20cf926

What's the problem? Describe what went wrong.

After change some times internal resolution (5 times between native and 5x ), I got a crash of dolphin with an avertissement pop-up before.

What steps will reproduce the problem?

Launch Mario Kart Wii, go to save selection screen, change IR many times.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0-4432

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel Core i7 - 3630QM | AMD Radeon HD 7500M/7600M Series | Windows 10 x64

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Screenshot in attachment


Files

fcvxv.png (4.31 KB) fcvxv.png Error popup Safirion, 06/19/2017 01:05 AM
69-GW7E-James Bond__3a__ Agent Under Fire.gci (24.1 KB) 69-GW7E-James Bond__3a__ Agent Under Fire.gci xerxes, 06/26/2017 06:56 AM
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