Emulator Issues #10386
closedVulkan does not save shader cache without a /Cache/Shaders folder
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Description
What's the problem? Describe what went wrong.
Vulkan does not create a /Cache/Shaders folder like OpenGL and D3D do when one is not found. This means it doesn't save shader cache at all if the folder doesn't exist. If you boot up any game with OpenGL or D3D first to create the folder, then switch to Vulkan, it will then properly create .cache files inside of it.
What steps will reproduce the problem?
- Delete your /Documents/Dolphin Emulator/Cache/Shaders folder
- Start up a game with Vulkan backend
- See that it doesn't create one if it's missing
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
5.0-4602
What are your PC specifications? (CPU, GPU, Operating System, more)
Windows 10
Updated by Stenzek over 7 years ago
- Status changed from New to Fixed
- Fixed in set to 5.0-4810
This should have been fixed by https://github.com/dolphin-emu/dolphin/pull/5679 (as all backends share the same code now).
I'm marking the issue as resolved, if it's not the case, please update.