Emulator Issues #1070
closedZelda Sun Flare issue
Added by Autoran1 over 15 years ago.
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Description
Shuffle you're doing a great work, sun flare effect now working but
unfortunately it look's like SPS in pcsx2
i hope you can fix that, i also hope that could be implemented in DC
here's the screen
Updated by BhaaL over 15 years ago
They've been discussing this particular thing for the past 2 or 3 hours on IRC
already, so believe me it is being worked on ;)
Updated by Anonymous over 15 years ago
[18:57] <@ector> shuffle2, it could be that we don't support an obscure gc gpu
feature that I've never noticed a game use before - if drawing indexed triangles, and
one index is 0xFFFF, that triangle dies
[18:57] <@ector> it could be that it draws all the spikies in one triangle strip but
uses these to "pause" it
[18:57] <@ector> so we get the extra triangles that look retarded
[18:58] <@ector> this is just a theory though
also, it should work with AA on now, too :)
Updated by Autoran1 over 15 years ago
Fixed work with DC too, thanks, just SPS remain
Updated by Autoran1 over 15 years ago
BTW, there is the hang issue in SMG, ZTP, ZWW, maybe other games in r3644, i've
compiled it with 3643's VideoCommon\Src\Fifo.cpp and Plugin_VideoOGL\Src\main.cpp
and hangs stoped, but no more DC working effect
and normal 3645 version doesn't hang in SC mode, only in DC
Updated by Anonymous over 15 years ago
About the theory for the sps described above:
I have checked high and low...and zelda never sets any indexes to 0xff for 8bit or
0xffff for 16bit...NONE
gah, it took me so long to check...I was really hoping that was the problem :p
Updated by Autoran1 over 15 years ago
BTW, is there in ZTP some sings of this function, cause i trised and didn't see any
difference, but SMS has coreect Sun Glare effect now :D
Updated by Anonymous over 15 years ago
in ZTP there is some projection issue(s).
if you use the "bleach vs crusade" hack, you can see the sun flare
Updated by XTra.KrazzY over 15 years ago
Quick REAL ZWW lens flare screenie for reference
Updated by XTra.KrazzY over 15 years ago
Also, it's either "LENS FLARE" or "SUN GLARE". Not the other way around :P
Go search google for a "Solar Flare" and see what I mean...
Updated by ChaosCode over 15 years ago
I tested this last night with latest svn. Duel core on. Still sps.
Updated by malo.sasha about 15 years ago
the problem is resolved , i don't know in which commit but i ve tested with rev 4322
and the problem is gone
Updated by sl1nk3.s about 15 years ago
hmm, no it's not fixed, the polygons don't appear anymore since r4322, but they
SHOULD appear, though not the way they did obvisouly :P
Updated by masterkillua123 about 15 years ago
Fixed really...use D3D plugin with the last revs and you will see a perfect sun.
Updated by Autoran1 about 15 years ago
About long geometry rays
they were broken in 4322
Updated by Autoran1 almost 15 years ago
Tested this a bit, and i know that issue is not common, for both Plugins it's on
their own
for OGL it was broken by changes in r4322 in
VertexManger.cpp and possibly in
VertexShaderCache.cpp and PixelShaderCache.cpp
in D3D still need to find, but i have another game that suffers from this code