Emulator Issues #11343
closedSuper Monkey Ball audio runs asynchronously
0%
Description
Game Name?
Super Monkey Ball
Game ID? (right click the game in the game list, properties, info tab)
GMBE8P
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
391b8e620d8d924f150dc40343ced8a5
What's the problem? Describe what went wrong.
Super Monkey Ball's intro audio (presumably all audio) runs at full speed when it shouldn't. When Dolphin stutters, the music continues at full speed, causing the music to desync with the scene transitions. This happens regardless of video backend and it's most obvious with the software renderer, since the audio runs at full speed while the video does not. With Dual Core disabled or Synchronize GPU Thread enabled, the audio runs at the correct speed. The WASAPI backend plays audio at the correct speed, but audio cuts out completely at some point during the intro cutscene.
What steps will reproduce the problem?
- Enable Dual Core
- Make sure Synchronize GPU thread is disabled in Super Monkey Ball's GameINI
- Choose an audio backend (WASAPI or another)
- Run Super Monkey Ball
- Watch where the scene transitions with and without the listed settings
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, last tested on 5.0-8563.
Is the issue present in the latest stable version?
Yes, it is present in 5.0.
If the issue isn't present in the latest stable version, which is the first broken version?
3.0 is the oldest version I could find and it also has this issue.
What are your PC specifications? (CPU, GPU, Operating System, more)
I7-7700HQ, GTX 1070, 16GB RAM, Windows 10.
I noticed the same issue on a Macbook Pro running MacOS that I no longer use.