Emulator Issues #12230
openPaper Mario 64 Dumping Garbage and Corrupted Textures
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Description
Game Name?
Paper Mario 64 (Virtual Console)
Game ID? (right click the game in the game list, Properties, Info tab)
NAEE01
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
2aad94a7fa5f05c7544ddc0dd269c366
What's the problem? Describe what went wrong.
Tons of garbage textures will be dumped while playing the game. This is especially noticeable in Shooting Star Summit. Also, some dumped textures will be corrupted.
What steps will reproduce the problem?
- Enable Dump Base Textures in the Advanced settings.
- Play game.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-12481
What are your PC specifications? (CPU, GPU, Operating System, more)
Nvidia GeForce GTX 1070
Ryzen 7 3700x
Windows 10 Home 64-bit
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Screenshots are attached below.
Files
Updated by phlogshot@gmail.com over 4 years ago
- File tex1_64x32_f2aab3326e89a4d4_f4461a675ac7f9a6_8.png tex1_64x32_f2aab3326e89a4d4_f4461a675ac7f9a6_8.png added
Corrupted texture of the Bub-ulb was not added to the issue by mistake.
Updated by JMC4789 over 4 years ago
So, this is the second issue I've seen where dumping textures comes out with weird stuff.
My question is: are the correct textures in there too?
Updated by phlogshot@gmail.com over 4 years ago
- File Untitled.png Untitled.png added
Most of the textures in Paper Mario 64 do dump correctly in Dolphin. However, some dumped textures tend to be corrupted compared to Project 64. For instance, Project 64 has no problems dumping the Fright Mask while Dolphin dumps way more textures of the Fright Mask than necessary and has every image of it corrupted.
Updated by JMC4789 over 4 years ago
It is possible, because we're emulating an emulator, that there's little we can do about it as well. We don't know how it's managing texture memory at all, especially if it involves any kind of texture effects.
We'd need a GPU emulation expert to make a determination to be sure.