Emulator Issues #12513
closedTurok Evolution Invisible Wall / Door
0%
Description
Game Name?
Turok Evolution
Game ID? (right click the game in the game list, Properties, Info tab)
GTKE51
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
faed7e27740270e4184c97018b2c8b36
What's the problem? Describe what went wrong.
There is a door which cannot be passed as it is an invisible wall. I loaded a save game and tried twice but it still happens.
What steps will reproduce the problem?
Run through the game as usual.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
5.0-14095
Is the issue present in the latest stable version?
Yes, 5.0-14095
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
Not applicable
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
Not applicable
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel Core-i3 6100U CPU, 2.3 GHz, 64-bit, Hyper-Threading, 2 physical processors, 4 logical processors
Intel HD Graphics 520, 1GB VRAM
4GB RAM
Windows 10 Home, 64-bit
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Save state here: https://1drv.ms/u/s!Ap4KZFMds2L1hHBOnNtp1OIsqZUl?e=bXXldL
Files
Updated by JMC4789 almost 4 years ago
Savestates are of limited usefulness when it comes to testing because they are mostly locked to the build they were made on.
Please provide a savefile (GCI) and instructions on how to reproduce the issue from the savefile. Also, please try 5.0 (stable) to see if the issue occurs there.
Updated by jwellis86 almost 4 years ago
- File 51-GTKE-Save Game0.gci 51-GTKE-Save Game0.gci added
I just checked the issue on stable release 5.0 and it is also present. All you have to do is progress through the level normally to find this. Also, here is the .GCI
Updated by JMC4789 almost 4 years ago
- Status changed from New to Working as intended
Not an emulator bug. This is the most I've played this game and I never plan to play it again. Holy shit this game has some really horrible game design decisions. If you go through the hallways wrong, things explode and kill you. An invisible wall that disappears when you destroy the transporters. What a pain in the ass.
Anyway, if you follow what it says to do in that link, you can progress.
Updated by jwellis86 almost 4 years ago
The reason behind this is that in the previous map, you destroy a power reactor, and the base is blowing up because of it.
Updated by JMC4789 almost 4 years ago
Yeah, but scripted explosions shouldn't be able to hit the player when they're progressing normally. I didn't mind that things were blowing up. I minded running down the hallway and getting blown up because I was going too fast.