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Emulator Issues #12549

closed

[Timesplitters: Future Perfect] Complete Freeze followed by Dolphin crash after exit during fight with Splitter Crow

Added by themperror almost 4 years ago. Updated about 3 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Timesplitters: Future Perfect

Game ID? (right click the game in the game list, Properties, Info tab)

G3FE69

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

af8710863bad728de9a26231d398e99b

What's the problem? Describe what went wrong.

During the bossfight with Splitter Crow in one of the later missions on the Hard Difficulty, the game spontaniously froze after getting hit by some mines (ability of the boss) which which apply a motion blur effect
After exiting the emulation, dolphin proceeded to crash.

What steps will reproduce the problem?

No consistent reproduction, I was playing the game as intended and got hit by an ability of his when it happened.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Without an solid reproduction case I cannot say for sure whether it happens on the latest development versions

Is the issue present in the latest stable version?

Yes: 5.0-14344

What are your PC specifications? (CPU, GPU, Operating System, more)

i9 10900k (not overclocked)
RTX3080
Windows 10 x64, up to date
32GB RAM

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

Yes, I have provided a screenshot of the event and I've created a savestate during the freeze and provided the configuration files of Dolphin as well:

(uploaded on google drive due to file limits)
https://drive.google.com/file/d/1J36lQi6KfNE10oCr3KzbI1TWTJhDKKva/view?usp=sharing


Files

screenshot.jpg (285 KB) screenshot.jpg themperror, 06/11/2021 07:25 PM
Actions #1

Updated by JMC4789 almost 4 years ago

See if the crash can happen with dualcore disabled.

Actions #2

Updated by Techjar almost 4 years ago

Also, which video backend are you using, just for reference?

Actions #3

Updated by themperror almost 4 years ago

Techjar wrote:

Also, which video backend are you using, just for reference?

D3D12, with ubershaders

Actions #4

Updated by JMC4789 almost 4 years ago

  • Status changed from New to Invalid

Without a consistent reproduction method nor knowing if it was dualcore or single core, I'm going to have to close this issue for now. Bugs can get baked into savestates.

Actions #5

Updated by GabbyGal8705 about 3 years ago

Took the liberty to try this out myself. Crash did not occur with dualcore disabled. Game does run slowly, but it at least works.

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