Emulator Issues #12549
closed[Timesplitters: Future Perfect] Complete Freeze followed by Dolphin crash after exit during fight with Splitter Crow
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Description
Game Name?
Timesplitters: Future Perfect
Game ID? (right click the game in the game list, Properties, Info tab)
G3FE69
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
af8710863bad728de9a26231d398e99b
What's the problem? Describe what went wrong.
During the bossfight with Splitter Crow in one of the later missions on the Hard Difficulty, the game spontaniously froze after getting hit by some mines (ability of the boss) which which apply a motion blur effect
After exiting the emulation, dolphin proceeded to crash.
What steps will reproduce the problem?
No consistent reproduction, I was playing the game as intended and got hit by an ability of his when it happened.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Without an solid reproduction case I cannot say for sure whether it happens on the latest development versions
Is the issue present in the latest stable version?
Yes: 5.0-14344
What are your PC specifications? (CPU, GPU, Operating System, more)
i9 10900k (not overclocked)
RTX3080
Windows 10 x64, up to date
32GB RAM
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Yes, I have provided a screenshot of the event and I've created a savestate during the freeze and provided the configuration files of Dolphin as well:
(uploaded on google drive due to file limits)
https://drive.google.com/file/d/1J36lQi6KfNE10oCr3KzbI1TWTJhDKKva/view?usp=sharing
Files
Updated by JMC4789 almost 4 years ago
See if the crash can happen with dualcore disabled.
Updated by Techjar almost 4 years ago
Also, which video backend are you using, just for reference?
Updated by themperror almost 4 years ago
Techjar wrote:
Also, which video backend are you using, just for reference?
D3D12, with ubershaders
Updated by JMC4789 almost 4 years ago
- Status changed from New to Invalid
Without a consistent reproduction method nor knowing if it was dualcore or single core, I'm going to have to close this issue for now. Bugs can get baked into savestates.
Updated by GabbyGal8705 about 3 years ago
Took the liberty to try this out myself. Crash did not occur with dualcore disabled. Game does run slowly, but it at least works.