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Emulator Issues #12821

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Star Wars - The Clone Wars - Lightsaber Duels ghosting with EFB Scaling on (incorrect bloom)

Added by gordonfreeman01 almost 3 years ago. Updated almost 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Star Wars - The Clone Wars - Lightsaber Duels

Game ID? (right click the game in the game list, Properties, Info tab)

RLFE64

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

b6a8fdc0e72e49ad6a5406bd9d4c0480

What's the problem? Describe what went wrong.

All bloom in the game (around characters in any match) shows up as ghosting instead if EFB Scaling is on.

What steps will reproduce the problem?

  1. Load into any campaign or free play level
  2. Observe the character model edges

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-15970

Is the issue present in the latest stable version?

I only use the beta/dev versions and not sure if installing the stable version would overwrite my update channel (assuming issue exists there too though).

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

N/A

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Screenshots are attached including a native resolution, 6x IR (with bloom ghosting visible around the characters) and scaled EFB copy exclude slider with width 81 which appears to resolve the issue (from https://github.com/dolphin-emu/dolphin/pull/10337). The FIFO log for the same scene is attached (split in 2 to fit filesize limit).

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: AMD Ryzen 7 3800X
GPU: Nvidia GeForce GTX 1660 6GB
OS: Windows 10 64-bit
RAM: 16 GB DDR4

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

The scaled EFB copy exclude slider build in https://github.com/dolphin-emu/dolphin/pull/10337 with width is set to 81 appears to fix the problem.


Files

RLFE64_2022-01-31_03-03-10.png (3.69 MB) RLFE64_2022-01-31_03-03-10.png Native resolution image gordonfreeman01, 01/30/2022 11:09 PM
RLFE64_2022-01-31_03-03-43.png (4.99 MB) RLFE64_2022-01-31_03-03-43.png 6x IR gordonfreeman01, 01/30/2022 11:10 PM
RLFE64_2022-01-31_03-12-09.png (4.4 MB) RLFE64_2022-01-31_03-12-09.png scaled EFB copy exclude slider with width 81 gordonfreeman01, 01/30/2022 11:12 PM
RLFE64.7z.001 (4 MB) RLFE64.7z.001 Part 1 of FIFO log gordonfreeman01, 01/30/2022 11:22 PM
RLFE64.7z.002 (1.96 MB) RLFE64.7z.002 Part 2 of FIFO log gordonfreeman01, 01/30/2022 11:22 PM
Actions #1

Updated by gordonfreeman01 almost 3 years ago

On a side note, using an NKIT version of the game causes strange glitches making the campaign unplayable (character animations do not load with Ahsoka not responding during the tutorial past the first one, free play matches have characters randomly T-posing). Adding this here for completeness (and hopefully helping people who encounter the issue - just convert the NKIT to ISO and the game works fine).

Actions #2

Updated by JMC4789 almost 3 years ago

Okay, my thought on this is that after the next progress, we seriously consider the EFB exclusion thing. But for now I don't want to merge something that big right before a monthly/beta release.

Actions #3

Updated by gordonfreeman01 almost 3 years ago

I'm trying to link all bloom issues together but can't find the subtask feature mentioned by Pokechu22 on https://github.com/dolphin-emu/dolphin/pull/10337, can anyone help?

Actions #4

Updated by gordonfreeman01 almost 3 years ago

JMC4789 wrote:

Okay, my thought on this is that after the next progress, we seriously consider the EFB exclusion thing. But for now I don't want to merge something that big right before a monthly/beta release.

Agreed, I was just logging the issues as I find them :)

Actions #5

Updated by JMC4789 almost 3 years ago

Finding values that fix games and putting them into the PR might be the next thing to do. As a separate "INI" commit as part of the PR with a bunch of defaults added for various games.

Actions #6

Updated by gordonfreeman01 almost 3 years ago

Yeah, that's partly why I'm trying to build an easy reference centralized list of games with bloom issues for testing. My availability can be a bit limited so I didn't get time to set up a template on the wiki yet (had suggested it on a talk page on issue templates and response was OK). Will try that hopefully soon.

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