Emulator Issues #12821
openStar Wars - The Clone Wars - Lightsaber Duels ghosting with EFB Scaling on (incorrect bloom)
0%
Description
Game Name?
Star Wars - The Clone Wars - Lightsaber Duels
Game ID? (right click the game in the game list, Properties, Info tab)
RLFE64
MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)
b6a8fdc0e72e49ad6a5406bd9d4c0480
What's the problem? Describe what went wrong.
All bloom in the game (around characters in any match) shows up as ghosting instead if EFB Scaling is on.
What steps will reproduce the problem?
- Load into any campaign or free play level
- Observe the character model edges
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-15970
Is the issue present in the latest stable version?
I only use the beta/dev versions and not sure if installing the stable version would overwrite my update channel (assuming issue exists there too though).
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
N/A
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
Screenshots are attached including a native resolution, 6x IR (with bloom ghosting visible around the characters) and scaled EFB copy exclude slider with width 81 which appears to resolve the issue (from https://github.com/dolphin-emu/dolphin/pull/10337). The FIFO log for the same scene is attached (split in 2 to fit filesize limit).
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: AMD Ryzen 7 3800X
GPU: Nvidia GeForce GTX 1660 6GB
OS: Windows 10 64-bit
RAM: 16 GB DDR4
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
The scaled EFB copy exclude slider build in https://github.com/dolphin-emu/dolphin/pull/10337 with width is set to 81 appears to fix the problem.
Files
Updated by gordonfreeman01 almost 3 years ago
On a side note, using an NKIT version of the game causes strange glitches making the campaign unplayable (character animations do not load with Ahsoka not responding during the tutorial past the first one, free play matches have characters randomly T-posing). Adding this here for completeness (and hopefully helping people who encounter the issue - just convert the NKIT to ISO and the game works fine).
Updated by JMC4789 almost 3 years ago
Okay, my thought on this is that after the next progress, we seriously consider the EFB exclusion thing. But for now I don't want to merge something that big right before a monthly/beta release.
Updated by gordonfreeman01 almost 3 years ago
I'm trying to link all bloom issues together but can't find the subtask feature mentioned by Pokechu22 on https://github.com/dolphin-emu/dolphin/pull/10337, can anyone help?
Updated by gordonfreeman01 almost 3 years ago
JMC4789 wrote:
Okay, my thought on this is that after the next progress, we seriously consider the EFB exclusion thing. But for now I don't want to merge something that big right before a monthly/beta release.
Agreed, I was just logging the issues as I find them :)
Updated by JMC4789 almost 3 years ago
Finding values that fix games and putting them into the PR might be the next thing to do. As a separate "INI" commit as part of the PR with a bunch of defaults added for various games.
Updated by gordonfreeman01 almost 3 years ago
Yeah, that's partly why I'm trying to build an easy reference centralized list of games with bloom issues for testing. My availability can be a bit limited so I didn't get time to set up a template on the wiki yet (had suggested it on a talk page on issue templates and response was OK). Will try that hopefully soon.