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Emulator Issues #12884

closed

Add a hotkey for rotation

Added by LPA over 2 years ago. Updated about 2 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Quite a few games require me to rotate the WiiMote and it seems impossible to map through the tilt controls. Perhaps a hotkey button that maps this motion would solve the issue.

I've come across other awkward motion inputs that I was able to emulate through tilt controls, but to have a hotkey input for all sorts of different motion inputs would make a GREAT addition nonetheless.


Files

Rotate.png (281 KB) Rotate.png LPA, 04/10/2022 08:56 AM

Related issues 1 (1 open0 closed)

Is duplicate of Emulator - Emulator Issues #10242: [Feature Request] Extend relative input functionality to rotation/push-pull movementsWork startedBilliard26

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Actions #1

Updated by Billiard26 about 2 years ago

  • Status changed from New to Duplicate

Setting the Tilt Angle setting to something greater than 90 degrees (e.g. 100) will allow simulating 360 degree rotations.
You may need to also lower the Velocity setting to reliably perform the action (e.g. 3 Hz).

Press your tilt left mapping, simultaneously release your left mapping and press your right mapping.

If you want to hold a button to continue rotating there is an issue 10242 for that.

Feel free to comment if you're expecting it to work some other way.

Actions #2

Updated by Billiard26 about 2 years ago

  • Is duplicate of Emulator Issues #10242: [Feature Request] Extend relative input functionality to rotation/push-pull movements added
Actions

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