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Emulator Issues #13492

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Frame dumping doesn't properly close output file when disabled

Added by Ebbers 10 months ago. Updated 9 months ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game?
This is unlikely to be game-specific, but I ran into the issue with:
Name: Spyro: A Hero's Tail
ID: G5SE7D
MD5: dad9e57a1da344a7354a4b3276558eb1

What's the problem? Describe what went wrong.

In certain situations, Dolphin will not properly close a frame dump .avi file when "Dump Frames" is un-ticked, so the user can't for instance delete or move the file. The file is only closed once emulation has stopped.

What steps will reproduce the problem?

  1. Run the game.
  2. Pause the emulation.
  3. Enable "Dump Frames".
  4. Unpause and record at least a few frames of footage.
  5. Pause the emulation.
  6. Disable "Dump Frames".
  7. The resulting .avi file cannot be moved or deleted. Stopping the emulation will fix it.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-20347 (latest beta release)

Is the issue present in the latest stable version?

Yes, present in latest beta.

What are your PC specifications? (CPU, GPU, Operating System, more)

OS: Windows 11
CPU: AMD Ryzen 7 5800
GPU: RTX 3070
RAM: 16GB DDR4

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