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Emulator Issues #1355

closed

Super Mario Galaxy: Disappearing/reappearing floor is alway visible

Added by ling.weak about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Run SMG (RMGE01)
  2. Go to Matter Splatter Galaxy (or to the hidden star in Ghostly Galaxy)
  3. Platforms will be completely visible, making those levels quite
    impossible to beat

What is the expected output? What do you see instead?
The floor should be disappearing/reappearing
See http://www.youtube.com/watch?v=I4Ho2LtIu3g
compare http://img75.imageshack.us/img75/4999/smgfloorbug.png

What version of the product are you using? On what operating system?
R4132/R3972 JIT64/Int64 DC/SC
Win7 x64

Please provide any additional information below.
In R3972 the floor was always completely invisible but some of the hacks
made it visible.

I will attach a save-file that should give you access to Matter Splatter
Galaxy. To get there you will have to make your way to the very top of the
obervatorium (you can use the ray of light over by the mushroom-ship),
enter the room there (called the garden) and pull yourself up to get to
the galaxy select screen. You can then select Matter Splatter Galaxy.

Actions #1

Updated by sl1nk3.s about 15 years ago

  • Status changed from New to Questionable

I tried your save, and it works fine for me, i'm not using any hack, the ground is
solid black though, but it works as intended...

I'm using the PAL version with the 32bit build though, i don't think the region makes
such a big difference, so you may want to try on the 32bit build maybe...

http://img44.imageshack.us/img44/5561/rmgp011.png

Actions #3

Updated by jayork42 about 15 years ago

I'd like to know how this is done. Obviously some sort of layer texturing system.
Maybe the floor is dynamically textured and when the "water" drops touch the floor
an area is drawn instead of the texture being drawn as 100% alpha in that region?

Actions #5

Updated by ling.weak about 15 years ago

I really have no idea why this is working for you.
I still have the same issue in up2date builds.
32/64 IL/non-IL doesn't seem to matter.

Using a Nvidia GTX260M
Running Win7 x64, recent drivers (190.something) from nvidia.com

Actions #6

Updated by the.robot.daneel.olivaw about 15 years ago

Having the same issue as ling.weak in Matter Splatter Galaxy and the hidden Ghostly
Galaxy One.

The platforms are either completely visible but unusable (can't guess where to jump
after the water hits). This happens in older revs in the 3900's. In the latest
revs, the platforms are invisible and still nothing appears when the water hits so
you don't know where to jump to cross the room.

64 bit or 32 bit revs appear to make no difference.

Actions #7

Updated by bo_qu almost 15 years ago

I'm having the same problem too, the latest svn I tried was 32bit 4641, the floor in
the hidden star of ghostly galaxy (a very spooky sprint) does not appear, using
sonic & the black knight hack enables the floor but part of the floor is supposed to
disappear with the spotlight moving.

Actions #8

Updated by fgfemperor almost 15 years ago

Still happens on r4878, making it impossible to get that star (hidden star on very
spooky sprint)... =\

Actions #9

Updated by ayuanx almost 15 years ago

  • Status changed from Questionable to New

Same issue on r5025, annoying...

Actions #10

Updated by ayuanx almost 15 years ago

After many togglings of parameters and losing more than a dozen of Marios, the
spotlight magically worked!

Actions #11

Updated by fgfemperor almost 15 years ago

  • Status changed from New to Accepted

@ayuanx... HOW did you get that? =D
OGL / D3D? Safe Texture Cache? Any hack?

Actions #12

Updated by ayuanx almost 15 years ago

I don't know the exact sequence to reproduce.
I just messed around with combinations of fog, efb, wire frame and overlay
statistics, mixed with several togglings between windowed/fullscreen.

Actions #13

Updated by NeoBrainX almost 15 years ago

For me, I always see the spotlights on the first try, but they disappear on second
try. Also, after getting that key, the floor isn't rendering either.
This is on r5007, but the other revisions I tried (going back to at least 40xx)
showed the same behavior, with either OpenGL or D3D. Using EFB to texture, EFB to RAM
didn't work at all (when I switched it while playing the spotlight just stopped moving).
ATI 3850, Win7 x64 and Linux x64.

Actions #14

Updated by masken3 over 14 years ago

With the "Sonic and the Black Knight" hack, I can see the entire floor, including the
parts that should be hidden by the spotlight. Makes the level difficult, but
savestates work well enough that I was able to finish it.

Actions #15

Updated by Autoran1 over 14 years ago

This issue is fixed now, by latest JIT changes

Actions #16

Updated by NeoBrainX over 14 years ago

  • Status changed from Accepted to Fixed

Confirming. Issue fixed by r5243.

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