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Emulator Issues #135

closed

OpenGL Gfx issue: Alpha-Blending (in some games)

Added by omegadox over 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. load Luigi's Mansion, Mario Kart:DD,
  2. run game
  3. some textures like a gate, or HUD gfx have black backgrounds on them

What is the expected output? What do you see instead?
the texture should have not black surrounding it and it is partially
transparent

What version of the product are you using? On what operating system?
DolphinWx R192 x64, OpenGL 0.1, DSP_HLE, KB/XBOX360pad, Windows Vista Ultimate
x64, 2GB RAM, NVIDIA GeForce 8600M GS 256MB, Intel Core 2 Dou (SSE2, SSE3,
SSE3 supported))

Please provide any additional information below.
In some other games, alpha-blending works.

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