Project

General

Profile

Actions

Emulator Issues #1467

closed

Anti-alias doesn't seem to work with DX9

Added by bgtsetso over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
Environment is still jagged even when the option is set to 8xMSAA. With
OpenGL there is no such problem.

Tested on r4336 both x86 and x64


Related issues 2 (0 open2 closed)

Has duplicate Emulator - Emulator Issues #1686: Anti-Aliasing, Internal Resolution and DirectXDuplicate

Actions
Has duplicate Emulator - Emulator Issues #1690: D3D: Anti-Aliasing is not working (known issue)Duplicate

Actions
Actions #1

Updated by Migs351 over 14 years ago

This is due to r4263

It was never fixed.

Actions #2

Updated by bgtsetso over 14 years ago

Yes, unfortunately instead of "temporarily" it has been broken for 3 weeks. Hope it
gets fixed soon.

Actions #3

Updated by chane2k1 over 14 years ago

i too am having this problem. im using r4366 with a hd4850 from ati.

Actions #4

Updated by hrydgard over 14 years ago

  • Status changed from New to Work started

Yeah, I know. Been meaning to fix this for a while. Please have a bit more patience :)

Actions #5

Updated by Anonymous over 14 years ago

Issue 1686 has been merged into this issue.

Actions #6

Updated by Anonymous over 14 years ago

Issue 1690 has been merged into this issue.

Actions #7

Updated by knuckles500 over 14 years ago

Just kinda wondering if there'll be time to fix this in time for another release. Not
trying to be impatient or whatever, I just want to know what's up.

Thanks! Things get better and better almost every day. :)

Actions #8

Updated by jannepulk about 14 years ago

r5006 introduced true anti-aliasing using supersampling so...

Actions #9

Updated by PianoGamer about 14 years ago

True, but the other types are still pseudo AA, which doesn't look that good. Real
QCSAA would still be usefull since it requires less than SSAA, which many won't be
able to run fully

Actions #10

Updated by d34tH.tH3.k1D about 14 years ago

Indeed, all games I ran fullspeed without SSAA I do not with it enabled, it looks very
good though.

Actions #11

Updated by Anonymous about 14 years ago

  • Status changed from Work started to Fixed

I think the implementation currently in the D3D plugin is the limit (with dx9). So,
marking as fixed.

Actions

Also available in: Atom PDF