Emulator Issues #1467
closedAnti-alias doesn't seem to work with DX9
0%
Description
What steps will reproduce the problem?
Environment is still jagged even when the option is set to 8xMSAA. With
OpenGL there is no such problem.
Tested on r4336 both x86 and x64
Updated by bgtsetso about 15 years ago
Yes, unfortunately instead of "temporarily" it has been broken for 3 weeks. Hope it
gets fixed soon.
Updated by chane2k1 about 15 years ago
i too am having this problem. im using r4366 with a hd4850 from ati.
Updated by hrydgard about 15 years ago
- Status changed from New to Work started
Yeah, I know. Been meaning to fix this for a while. Please have a bit more patience :)
Updated by Anonymous almost 15 years ago
Issue 1686 has been merged into this issue.
Updated by Anonymous almost 15 years ago
Issue 1690 has been merged into this issue.
Updated by knuckles500 almost 15 years ago
Just kinda wondering if there'll be time to fix this in time for another release. Not
trying to be impatient or whatever, I just want to know what's up.
Thanks! Things get better and better almost every day. :)
Updated by jannepulk almost 15 years ago
r5006 introduced true anti-aliasing using supersampling so...
Updated by PianoGamer over 14 years ago
True, but the other types are still pseudo AA, which doesn't look that good. Real
QCSAA would still be usefull since it requires less than SSAA, which many won't be
able to run fully
Updated by d34tH.tH3.k1D over 14 years ago
Indeed, all games I ran fullspeed without SSAA I do not with it enabled, it looks very
good though.
Updated by Anonymous over 14 years ago
- Status changed from Work started to Fixed
I think the implementation currently in the D3D plugin is the limit (with dx9). So,
marking as fixed.