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Emulator Issues #2678

closed

F-Zero GX crashes at logos

Added by purianite over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Run F-Zero GX, with TLBHack set to 1 and EnableFPRF set to true (like it
    says to do on the official game thread to avoid crashing). It'll crash if
    you don't take the precautions. Either way, the thing crashes. <_<
  2. Nothing more to do.
  3. Rage like a maniac who wants his F-Zero without TV jaggies (I do own the
    disc, but the Wii is far from my workstation, plus it's better to play in
    720p, since I can't even get progressive scan on my TV).

What is the expected output? What do you see instead?

The game should load because I followed all the precautions that the
official F-Zero GX thread on the Dolphin forums. said I was supposed to in
order to make the game load successfully.

Instead, I get this:

Warning

ERROR : Trying to compile at 0. LR=800059b4

OK

I don't know how to disable JIT LoadStore lwz like they discussed in the
thread. I did start Dolphin with -d, and couldn't find my way around the
debugger.

What version of the product are you using? On what operating system?

Version 2.0 x64, on Windows 7 Home Premium 64-bit

Please provide any additional information below.

So, I was trying to set up F-Zero GX on Dolphin. I read the forum's
official F-Zero GX thread thoroughly to find out why it crashed, and how to
fix it. I found a bunch of things that were supposed to work, but didn't.
After all of this failed, I tried switching to JitIL and switching between
OpenGL and D3D. No success in running the game.

Actions #1

Updated by BhaaL over 14 years ago

Did you try using the JitIL core?

Actions #2

Updated by purianite over 14 years ago

"After all of this failed, I tried switching to JitIL and switching between
OpenGL and D3D. No success in running the game."

^Yes, as included in my post.

Actions #3

Updated by skidau over 14 years ago

Try installing a new SVN x64 version of Dolphin compiled with VS2008 into it's own
directory and retrying. I haven't head of this problem occurring and think it is
something local to the installation.

Actions #4

Updated by purianite over 14 years ago

I don't know how to compile from source, nor do I have VS2008.

Actions #5

Updated by skidau over 14 years ago

Download the latest version from here:

http://www.dolphin-emulator.com/download.html

Actions #6

Updated by sonicbhoc over 14 years ago

I'm having the same problem with svn R5813. The game displays the title logos and either hangs or errors out depending on my settings. I have tried with and without dual core, both types of recompilers (no point in using the interpreter on this computer, it's too slow), and with all 3 graphics plugins. Every combination results in a crash.

If it matters, I'm using the US version.

Actions #7

Updated by skidau over 14 years ago

Try deleting the memory cards in Dolphin before starting the game.

Actions #8

Updated by sonicbhoc over 14 years ago

no dice. The exact errors, in order of appearance after starting the game:
ERROR: Trying to compile at 0. LR=800059b4
iCacheJIT: Reading opcode from fffffffc. Please Report.
BackPatch: Currently only supporting reads. Attempted to write to fffffffc.
BackPatch: Currently only supporting reads. Attempted to write to ffffffb8.
BackPatch: Currently only supporting reads. Attempted to write to ffffffd0.
Backpatch write - not through EAX.

Then the program crashes and burns spectacularly. I made sure that slot A had an empty, newly-formatted card in it.

Unfortunately, the emulator does not get to write the exceptioninfo.txt file after all of this, so this is all I've got for you.

Actions #9

Updated by skidau over 14 years ago

In the GameCube tab of the Options config, change Memory Card to "Nothing" in both memory card slots then try booting up F-Zero GX. Let us know if that works.

Actions #10

Updated by sonicbhoc over 14 years ago

Still crashing with the exact same errors.

Actions #11

Updated by skidau over 14 years ago

Test out r6040 or later and let us know if it has fixed this issue.

Actions #12

Updated by skidau over 14 years ago

  • Status changed from New to Fixed

The linux memory access bugs have been fixed.

Actions #13

Updated by sonicbhoc over 14 years ago

I was having the problem in Windows, though...
I'm still not able to get the latest build. The guys compiling the software for me haven't handed it over yet. I might just try my hand at compiling it myself and see what happens in Windows.

Actions #14

Updated by warlord698 almost 13 years ago

anybody find a Windows fix for this? I did get it from 4 errors to 2 by switching to the experimental compiler from the recommended one

Actions #15

Updated by warlord698 almost 13 years ago

my system is
AMD Phenom X4 845 3.1 Ghtz
5GB DDR2 RAM
Nvidia GeForce GT520 Pci-E 1024 DDR3 RAM
Windows 7 Ultimate X64

Actions #16

Updated by wespipes69 almost 13 years ago

It works fine. This is the only issue really with it:
http://code.google.com/p/dolphin-emu/issues/detail?id=3967&can=5

Actions #17

Updated by warlord698 almost 13 years ago

i do not count crashing at the title as "works fine"

Actions #18

Updated by wespipes69 almost 13 years ago

First, it works fine for everyone else, including myself. When you searched on here and the forums, did you find anyone that still had a boot issue?

Two, don't ever attach pictures on here. Read the rules.

Three, do an investigation yourself, clean install, work with people on the forums to figure out what's going on, narrow down the root cause and then come on here if it's still valid and open a new issue report and fill the template out completely with as much info as possible.

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