Project

General

Profile

Actions

Emulator Issues #2678

closed

F-Zero GX crashes at logos

Added by purianite over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Run F-Zero GX, with TLBHack set to 1 and EnableFPRF set to true (like it
    says to do on the official game thread to avoid crashing). It'll crash if
    you don't take the precautions. Either way, the thing crashes. <_<
  2. Nothing more to do.
  3. Rage like a maniac who wants his F-Zero without TV jaggies (I do own the
    disc, but the Wii is far from my workstation, plus it's better to play in
    720p, since I can't even get progressive scan on my TV).

What is the expected output? What do you see instead?

The game should load because I followed all the precautions that the
official F-Zero GX thread on the Dolphin forums. said I was supposed to in
order to make the game load successfully.

Instead, I get this:

Warning

ERROR : Trying to compile at 0. LR=800059b4

OK

I don't know how to disable JIT LoadStore lwz like they discussed in the
thread. I did start Dolphin with -d, and couldn't find my way around the
debugger.

What version of the product are you using? On what operating system?

Version 2.0 x64, on Windows 7 Home Premium 64-bit

Please provide any additional information below.

So, I was trying to set up F-Zero GX on Dolphin. I read the forum's
official F-Zero GX thread thoroughly to find out why it crashed, and how to
fix it. I found a bunch of things that were supposed to work, but didn't.
After all of this failed, I tried switching to JitIL and switching between
OpenGL and D3D. No success in running the game.

Actions

Also available in: Atom PDF