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Emulator Issues #2767

closed

Native Mips Problem

Added by inseparables42 almost 14 years ago.

Status:
Fixed
Priority:
Normal
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Load Zelda Twilight Princess (OpenGL or Direct 3D)
2.Native Mips doesn't work in Direct 3D and are Broken in Open GL

What is the expected output? What do you see instead?

Normally , there are ray of light with native mips enable
Dolphin version with the problem? Other Dolphin version without the
problem?

32-bit or 64-bit and any other build parameters?

I use Rev 5619 64bits

OS version and versions of tools/libraries used?

I use Windows Seven
Please provide any additional information below.

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