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Emulator Issues #2844

closed

Crash warping to castle town in Zelda: Twilight Princess.

Added by amberion2dp almost 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Load my saved game from after temple of time in Zelda Twilight Princess
  2. Warp to Hyrule Field, just outside castle town

What is the expected output? What do you see instead?
The emulation halts just as the HUD starts to appear after warping, with the panic handler:

Warning
! READ: Invalid address: e7980000
OK
Warning
! Unknown pointer address prefix 07, report this to the devs: 0x075A3245 Continue?
Yes No

If I say yes, it moves one frame forward, halts with the same 2 messages. I can keep moving forward one frame at a time by continually selecting yes, but the sound gets more garbled.

Dolphin version with the problem? Other Dolphin version without the
problem?
I first experienced this problem with 5751. I will check to see if any previous SVN versions work.

32-bit or 64-bit and any other build parameters?

32 bit

OS version and versions of tools/libraries used?

Windows XP SP3, June DirectX End User update, Catalyst 10.6

Please provide any additional information below.
I have been able to load hyrule field in previous revisions, such as 5742, but I am not sure yet if they will work for THIS stage in the game. Will do more testing.

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