Emulator Issues #2862
closed
Frame rate drop upon real wiimote vibrate OSX
Added by the.meeker over 14 years ago.
Relates to performance:
No
Relates to maintainability:
No
Description
What steps will reproduce the problem?
1.Pair Wiimote
2.Play any game with vibration
What is the expected output? What do you see instead?
Expect controller to vibrate without a performance hit, instead whenever the wiimote vibrates fps goes from full speed (30 or 60 fps) to a very low fps (1-7 fps)
Dolphin version with the problem? Other Dolphin version without the
problem?
Been like this a while but can't pinpoint when it happened. Currently using R5762
32-bit or 64-bit and any other build parameters?
Happens on both 32 and 64
OS version and versions of tools/libraries used?
OSX 10.6.4
Please provide any additional information below.
- Status changed from New to Accepted
- Category set to controls
- Operating system OS X added
I've seen the same problem on my computer (Windows). So this seems not a OSX only problem.
I've problems too with the wiimote, so maybe the BT dongle or the wiimote are implicated.
Regards!
I have the same problem on Windows 7. Also the new wiimote plugin is not usable, because it slow downs the games generally by about 10-15 fps!
Another user reported this issue under Issue 3016.
I have had this problem myself for ages now so i just turn rumble off usually. However, Onechanbara: Bikini Zombie Slayers does NOT have this problem at all the rumble goes off like a mad fiend and no slowdown in sight. I know I have at least 2 other games that are the same way rumble and no slow down. It seems that Onechanbara: Bikini Zombie Slayers uses FULL rumble at all times, as in the game just pulses the motor in the Wii-Mote and others like Mario Galaxy on the other hand seem to make the Wii-Mote use a slower speed at times. Maybe the problem could be part of how the REALWII vs dolphin do the rumble speed signals. I hope this helps cuz it would be nice to use regular rumble with all my Wii games. KEEP IT UP GUYS!!! DOLPHIN RULES!!!
Is this still an issue in the new plugin?
I had the same issue using the old wiimote plugin using Win7 x64. The new wiimote plugin doesnt seem to have this issue, but I have not tested extensivley.
- Status changed from Accepted to Won't fix
I'm assuming this is only an issue in the old wiimote plugin.
The new wiimote plugin has both a read and write queue. (should eliminate delays caused by blocking functions)
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