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Emulator Issues #2892

closed

DirectX 11 makes polygons fly all over the place in certain scenarios

Added by aavindraa over 14 years ago.

Status:
Fixed
Priority:
High
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Open Zela: The Wind Waker.
  2. Start a new game.
  3. Approach the house on the left. Try to look at the seagull in the distance, or the house on the right.
  4. "Flying polygons".

or:

  1. Open SSBB.
  2. Start a match.
  3. Try to spawn a Gulpin from a pokeball.
  4. "Flying polygons".

Dolphin version with the problem? Other Dolphin version without the
problem?
I'm using R5820 x64 on Windows 7 x64, and I believe this problem wasn't always around, it may have only started happening all the way back in R5796.

Here are some pictures of what's happening (in Wind Waker):
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-1.png
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-2.png
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-3.png
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-4.png


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #3769: DX11: Zelda Wind Waker weird screens and messed up pigsDuplicate

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Actions #1

Updated by aavindraa over 14 years ago

(not R5796 specifically, but around those builds is when I remember having this problem). It could be that it's been around since the inception of the DX11 plugin, I'm not 100% sure.

Actions #2

Updated by aavindraa over 14 years ago

Additionally, this issue doesn't happen in the DX9 plugin, only DX11 is affected.

Actions #3

Updated by BhaaL over 14 years ago

Can you update your gfx card drivers?
I used to have a similar problem on my old GeForce 7900GT, only after a certain revision changed some rendering stuff (and apparently hit a bug in the driver).

Actions #4

Updated by luisr142004 over 14 years ago

  • Status changed from New to Accepted

doesn't have to do with drivers

Actions #5

Updated by luisr142004 over 14 years ago

  • Priority set to High
  • Category set to gfx
  • Issue type set to Bug
  • Operating system Windows added
Actions #6

Updated by marcel.werner3 over 14 years ago

this should be forwarded to NeoBrainX

Actions #8

Updated by luisr142004 over 14 years ago

i've been looking at this issue for some time looking for what causes it o.o

Actions #9

Updated by aavindraa over 14 years ago

Oh I thought I had the screenshot for Gulpin in SSBB. Here it is:

https://dl.dropbox.com/u/6039796/dolphin/ssbb%20flying%20polygons/gulpin.png

Actions #10

Updated by arturbc93 over 14 years ago

It would be nice to add antialias in plugin "Dolphin Direct3D 11", with support (2x, 4x and 8x).

Actions #11

Updated by clevexperia over 14 years ago

Does anybody looking in to this.
Everything goes VERY nice with the DX11 plugin but this little error is anoying...

Please fix...

Actions #12

Updated by fpsgolfisthebest about 14 years ago

In DX9, i see that the King Of Red Lions at the start up screen has a "messed face", if that has to do anything with this.

Actions #13

Updated by clevexperia about 14 years ago

Some of you think that this issue is only on Dragon roost island and therefore dont think its important. But its everywhere. When fishes jump, some moving things in temples, sometimes on seagulls. Everywhere, not only on one place...

Actions #14

Updated by aavindraa about 14 years ago

^ Yes. And it affects other games as well, not just Wind Waker.

Actions #15

Updated by clevexperia about 14 years ago

fpsgolfish
This issue are only with DX11.

Actions #16

Updated by clevexperia about 14 years ago

Is this issue closed or?
Nothing happends. Everytime i se some changes in DX11 my hope goes up.
But NO, nothing...

Actions #17

Updated by aavindraa about 14 years ago

I can't tell, my WindWaker can't get past the intro now. :/

Actions #18

Updated by toole.t about 14 years ago

What video cards are you all using? I do not have any issues such as this with DX11 on Wind Waker on either my ATI HD5670 1G, or GTX465. (latest drivers for both being used, latest beta for nvidia).

Actions #19

Updated by NeoBrainX about 14 years ago

Is this still an issue in r6255/r6256?

Actions #20

Updated by clevexperia about 14 years ago

Hey 'tool'. That is intresting that you dont have that error with your cards.
What is the latest beta for nvidia that you use?

Actions #21

Updated by clevexperia about 14 years ago

NeoBra.
Yes its still an issue even in 6267.
MAybe its my card i dont know. But its still only appear in the DX11 plugin.
Not the other ones.

Actions #22

Updated by clevexperia almost 14 years ago

Im not alone with this one and it is still there in r6474.

Actions #23

Updated by clevexperia almost 14 years ago

Another thing. I have changed some thing on my computor, including the graphic card is new.
Still nothing...

Actions #24

Updated by aavindraa almost 14 years ago

Yeah dude, it's a real bug, it's not your card. I, you and others experienced this bug. One day NeoBrainX or someone else will figure it out and fix it.

Actions #25

Updated by Anonymous almost 14 years ago

Issue 3769 has been merged into this issue.

Actions #26

Updated by oehrgmbh almost 14 years ago

this also occurs in a cutscene of zelda tp (GCN pal). It's the cutscene after you meet zelda for the first time(castle raid scene).

Actions #27

Updated by clevexperia almost 14 years ago

It looks like this issue are fixed in r6881.
At least on my computor. The issue were present at r6880...
This is BIIIIG.

:)

Actions #28

Updated by gnick79 almost 14 years ago

  • Status changed from Accepted to Fixed

Fixed since r6881

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