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Emulator Issues #2892
closedDirectX 11 makes polygons fly all over the place in certain scenarios
Status:
Fixed
Priority:
High
Assignee:
-
Category:
GFX
% Done:
0%
Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
What steps will reproduce the problem?
- Open Zela: The Wind Waker.
- Start a new game.
- Approach the house on the left. Try to look at the seagull in the distance, or the house on the right.
- "Flying polygons".
or:
- Open SSBB.
- Start a match.
- Try to spawn a Gulpin from a pokeball.
- "Flying polygons".
Dolphin version with the problem? Other Dolphin version without the
problem?
I'm using R5820 x64 on Windows 7 x64, and I believe this problem wasn't always around, it may have only started happening all the way back in R5796.
Here are some pictures of what's happening (in Wind Waker):
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-1.png
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-2.png
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-3.png
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-4.png
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