Project

General

Profile

Actions

Emulator Issues #2892

closed

DirectX 11 makes polygons fly all over the place in certain scenarios

Added by aavindraa almost 14 years ago.

Status:
Fixed
Priority:
High
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Open Zela: The Wind Waker.
  2. Start a new game.
  3. Approach the house on the left. Try to look at the seagull in the distance, or the house on the right.
  4. "Flying polygons".

or:

  1. Open SSBB.
  2. Start a match.
  3. Try to spawn a Gulpin from a pokeball.
  4. "Flying polygons".

Dolphin version with the problem? Other Dolphin version without the
problem?
I'm using R5820 x64 on Windows 7 x64, and I believe this problem wasn't always around, it may have only started happening all the way back in R5796.

Here are some pictures of what's happening (in Wind Waker):
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-1.png
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-2.png
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-3.png
https://dl.dropbox.com/u/6039796/dolphin/windwaker%20flying%20polygons/GZLE01-4.png


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #3769: DX11: Zelda Wind Waker weird screens and messed up pigsDuplicate

Actions
Actions

Also available in: Atom PDF