Project

General

Profile

Actions

Emulator Issues #2929

closed

"Use Mipmaps" crashing problem

Added by mlockhart25 over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Use of Directx9 Plugin
2.Game crashes right after taking the psychological test in the very beginning.

What is the expected output? What do you see instead?
Game crashes instead of producing the story.

Dolphin version with the problem? Other Dolphin version without the
problem?
r5475, r5821, r5847 (any recent build of dolphin)

32-bit or 64-bit and any other build parameters?
32Bit

OS version and versions of tools/libraries used?
Windows XP and Safe texture cache
Please provide any additional information below.

Actions #1

Updated by skidau over 14 years ago

Would you please determine which revision Shattered Memories worked last?

Actions #2

Updated by wespipes69 over 14 years ago

I can confirm this also. But I'll let mlockhart25 do the investigations though as to when it was broke. :)

Actions #3

Updated by mlockhart25 over 14 years ago

Sorry for the late response. I cannot test OGL because that plugin does not work for me. For the D3D plugin, the last revision SH:SM was working for me was on R5037. All revs after that seem to crash for me. I have experimented with all sorts of different configurations but its a no go. The story won't proceed passed the psychological profile test in the beginning.

Actions #4

Updated by inseparables42 over 14 years ago

I have the same problem . The game crash. I have try many configuration but nothing happened.I use Rev 5870.

But it's strange OpenGL plugin doesn't crash.

Actions #5

Updated by wespipes69 about 14 years ago

Looks like "Use Mipmaps" is the culprit. If it's on, it crashes - off, it works fine.

So that's a workaround until a fix is in place. What does this option even do and when/what games need/use it? Should I leave this off generally and just turn it on if I see a gfx bug? I can't find much info about mipmaps, what should I be looking for here?

Actions #6

Updated by skidau about 14 years ago

Leave it off unless there are graphics problems (like in Zelda).

Actions #7

Updated by skidau about 14 years ago

Would you please retest Shattered Memories with r6308 or later?

Actions #8

Updated by NeoBrainX almost 14 years ago

  • Status changed from New to Fixed

No additional feedback.. => closing

Actions

Also available in: Atom PDF