Emulator Issues #2929
closed
"Use Mipmaps" crashing problem
Added by mlockhart25 over 14 years ago.
Relates to performance:
No
Relates to maintainability:
No
Description
What steps will reproduce the problem?
1.Use of Directx9 Plugin
2.Game crashes right after taking the psychological test in the very beginning.
What is the expected output? What do you see instead?
Game crashes instead of producing the story.
Dolphin version with the problem? Other Dolphin version without the
problem?
r5475, r5821, r5847 (any recent build of dolphin)
32-bit or 64-bit and any other build parameters?
32Bit
OS version and versions of tools/libraries used?
Windows XP and Safe texture cache
Please provide any additional information below.
Would you please determine which revision Shattered Memories worked last?
I can confirm this also. But I'll let mlockhart25 do the investigations though as to when it was broke. :)
Sorry for the late response. I cannot test OGL because that plugin does not work for me. For the D3D plugin, the last revision SH:SM was working for me was on R5037. All revs after that seem to crash for me. I have experimented with all sorts of different configurations but its a no go. The story won't proceed passed the psychological profile test in the beginning.
I have the same problem . The game crash. I have try many configuration but nothing happened.I use Rev 5870.
But it's strange OpenGL plugin doesn't crash.
Looks like "Use Mipmaps" is the culprit. If it's on, it crashes - off, it works fine.
So that's a workaround until a fix is in place. What does this option even do and when/what games need/use it? Should I leave this off generally and just turn it on if I see a gfx bug? I can't find much info about mipmaps, what should I be looking for here?
Leave it off unless there are graphics problems (like in Zelda).
Would you please retest Shattered Memories with r6308 or later?
- Status changed from New to Fixed
No additional feedback.. => closing
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