Emulator Issues #3080
closedBig Brain Academy ALMOST perfect, see attached images. related to
0%
Description
What steps will reproduce the problem?
- Big Brain Academy almost perfect!
- if you turn off "Enable EFB to texture" the game is almost 100%
its called "Cpu->EFB access" in the video plugin. and
enable efb to texture in the "properties" for the game.
not sure why naming convention isnt the same, but anyway.
Just a few graphics in the actual gameplay is all messed up
like the "zooming" images of animals you are supposed to identify
What is the expected output? What do you see instead?
Graphics should be clear, but if you turn off the EFB to TEXTURE
the all black goes away and the games 95% playable, if you dont
mind a few wrong answers you can play it as it is now.
Dolphin version with the problem? Other Dolphin version without the
problem?
I dont think this game has ever worked, but its getting close, ive
never heard anyone trying this, and it worked, near gave me goosebumps
but once i started playing, and saw the few bad images i teared up :P
32-bit or 64-bit and any other build parameters?
VS 2008 build R6109 x64 no custom paramaters.
OS version and versions of tools/libraries used?
VS2008 under Windows7x64 Enterprise
Please provide any additional information below.
Disabling EFB to Texture (CPU->EFB) made game near perfect, i played with every
single other option 1 at a time to try and finish it up and
nothing worked. Attached is where the problem lies
The 50 FPS is normal as this particular game is PAL, and i have PAL60
disabled. but it stays max FPS "50 or 60" 100% of the time
I left it at 50, for no real reasons :P
ATTACHED: img1 = Shows the game is now almost perfect
img2: Shows more perfectness woots
img3: shows the last part of the game that needs fixin :)
Turn off "enable CPU->EFB access" for same results.
Results are the same in DX9 and DX10 plugins, OGL
already had better resuls. but was unplayable.