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Emulator Issues #3149

closed

Crash in metroid prime 3 when using morph ball or enabling hypermode (after resuming from savestate)

Added by krazubu about 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Make a save state and load it in MP3
2.Turn into morhing ball or trigger hypermode

What is the expected output? What do you see instead?
The game runs fine until you use on of those features, then the emulator crashes (whole emu, not only the game).

Dolphin version with the problem? Other Dolphin version without the
problem?
Can't really say, happens with wurrent versions and has been there for a while but it's kind of random.

32-bit or 64-bit and any other build parameters?
64bit, any gfx plugin, any emu engine, dual and single core option.

OS version and versions of tools/libraries used?
Win 7 64

Please provide any additional information below.
That issue not always happens. I could circumvent it once, by playing the game somewhere else for a while and using morph ball later. Now I'm screwed because I'm stuck in a room where I have no ther choice but use it to escape xD


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #2973: Reproducible crash in Metroid Prime 3Fixed

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